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<?xmlspysps C:\Program Files\Altova\AUTHENTIC\sps\template\teachengineering\lesson.sps?>
<lesson xmlns="http://www.teachengineering.org" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.teachengineering.org C:\PROGRA~1\Altova\AUTHENTIC\sps\template\teachengineering\lesson.xsd" xml:lang="en-US" version="1.0">
	<title>Audio Engineers: Sound Weavers</title>
	<header>
		<text_section>
			<text_block format="text">
				<text_element><image url="../cub_images/cub_sound_lesson01_image1.jpg" description="Photo shows a room full of equipment, computers and monitors." horizontal_alignment="right" vertical_alignment="wrap" rights="&quot;Equipping the Modern Audio-Video Forensic Laboratory,&quot; Federal Bureau of Investigation http://www.fbi.gov/hq/lab/fsc/backissu/april2003/lacey.htm " caption="An audio workstation used to manipulate and enhance sound."/></text_element>
			</text_block>
		</text_section>
	</header>
	<grade realm="k12" target="4" lowerbound="3" upperbound="5"/>
	<lesson_number rank="1" total="3"/>
	<time total="15" unit="minutes"/>
	<summary>Students are introduced to audio engineers, discovering the type of environment in which they  work and exactly what they do on a day-to-day basis. Students come to realize that audio engineers help produce their favorite music and movies.</summary>
	<engineering_connection>Audio engineering has a long history intertwined with pop culture, through both music and movies. Audio engineers help musicians, actors and other professionals record music and sounds for entertainment purposes. They design the rooms in which recordings take place as well as the microphones and recording equipment.</engineering_connection>
	<engineering_category_TYPE category="Category1_Relating_Science_Concept_to_Engineering"/>
	<keywords>
		<keyword>audio engineering</keyword>
		<keyword>sound</keyword>
		<keyword>music</keyword>
		<keyword>movies</keyword>
		<keyword>sound waves</keyword>
	</keywords>
	<edu_standards>
		<edu_standard identifier="S11416DA  "/>
		<edu_standard identifier="S11424F3  "/>
	</edu_standards>
	<prerequisite_knowledge>
		<text_section>
			<text_block format="text">
				<text_element>Students should understand that sound travels in waves and has a direction of travel. This lesson works well accompanying a science unit on sound or waves.</text_element>
			</text_block>
		</text_section>
	</prerequisite_knowledge>
	<learning_objectives>
		<text_section name="">
			<text_block format="text">
				<text_element>After this lesson, students should be able to:</text_element>
			</text_block>
			<text_block format="unordered">
				<text_element>Relate audio engineering to music and film.</text_element>
				<text_element>Explain that audio engineers manipulate sound by using their scientific knowledge of sound.</text_element>
			</text_block>
		</text_section>
	</learning_objectives>
	<introduction>
		<text_section>
			<text_block format="text">
				<text_element>Have you ever noticed that the music coming from your MP3 or CD player sounds so clear? Musicians put a lot of effort into creating a perfect tune, and, likewise, much effort is put into recording it just as perfectly. In what sort of room should the recording take place? What material should be on the walls in the recording studio? At what angles should these walls face? Where should the microphones be located to pick up the best sound? How loud should the musicians play? These and other questions all refer to different <italic>variables</italic> &#x2014; something that can be changed &#x2014; that audio engineers consider. Audio engineers weave these different variables together to create a tapestry of sound.</text_element>
				<text_element>Audio engineers work in music recording studios and work on the audio portions of films. Perhaps the singer in a band wants an echoed voice or maybe the drums are too loud and need to be &quot;turned down.&quot; Audio engineers can adjust these variables. They can also create new sounds and add them to the music mix, such as a strumming guitar layered into the background.</text_element>
				<text_element>Academy Award winner Tom Johnson is an audio engineer who created the sounds of the pod-racers of <italic>Star Wars Episode I</italic>. What other components of that movie do you suspect he worked on as part of his job? (Possible answers: Sound levels of the dialogue, sounds of the light sabers, the starship doors opening and closing, etc.)</text_element>
				<text_element>What do audio engineers rely on everyday to make sounds? Yes, you&apos;re right &#x2014; the <italic>physics</italic> of sound. This includes knowing how sound waves travel and specifically how they change as they travel through air and bounce off different objects. Audio engineers know all about how sound travels. They use this knowledge to create sound effects for music and movies.</text_element>
			</text_block>
		</text_section>
	</introduction>
	<lesson_background>
		<text_section>
			<text_block format="text">
				<text_element>The first audio engineers strived to capture the perfect sound for a play-back that was indistinguishable from a live performance. From the time sound was first recorded by Thomas Edison&apos;s spinning cylinder in 1877 to the formation of the Audio Engineering Society (AES) in 1948, giant leaps in technology have been made to enhance sound. The most important event leading to the formation of the AES was in 1947 when electrical engineering graduate Jack Mullin successfully demonstrated a device that recorded sound onto a strip of magnetic plastic tape. Mr. Mullin was chosen to record Bing Crosby&apos;s radio show &#x2014; an opportunity that produced unprecedented sound quality and playing time.</text_element>
			</text_block>
			<text_block format="text">
				<text_element><image url="../cub_images/cub_sound_lesson01_image2.jpg" description="Photo shows six men in suits on a raised stage with a table of equipment." horizontal_alignment="center" rights="1998-2006 © David L. Morton, Recording History http://www.recording-history.org/HTML/musictech6.php " caption="Jack Mullin&apos;s Ampex tape recorder (center table)."/></text_element>
			</text_block>
			<text_block format="text">
				<text_element>While realistic sound quality remains a strong ambition, new areas of interest have since emerged in audio engineering. Current contemporary audio engineers add intensity, drama and other artistic effects to sound. Others create new technology that allows musicians and sound designers to create innovative sounds that have never been heard before. Indeed, the horizon of sound possibilities for film and music makers is almost endless thanks to the creative work of audio engineers.</text_element>
				<text_element><image url="../cub_images/cub_sound_lesson01_image3.jpg" description="Photo shows a room with a piano, instruments and microphones  in the foreground along with other musical instruments. " horizontal_alignment="center" rights="The Library of Congress http://www.americaslibrary.gov/cgi-bin/page.cgi/es/mi/motown_1" caption="A modern recording studio."/></text_element>
			</text_block>
		</text_section>
	</lesson_background>
	<vocabulary>
		<definition word="audio engineer">A person who records and creates sound and sound technology.</definition>
		<definition word="microphone">A piece of equipment that collects sound.</definition>
		<definition word="sound studio">A room where sound is recorded and produced for either music or film.</definition>
		<definition word="variable">Something that can be changed.</definition>
	</vocabulary>
	<child_documents>
		<link url="../../activities/cub_sound/cub_sound_lesson01_activity1.xml" type="activity" description="Students learn about the concept of musical images and simulate audio engineering by modeling the position of microphones over a drum set to create a desired musical image.">Musical Images</link>
	</child_documents>
	<lesson_closure>
		<text_section>
			<text_block format="text">
				<text_element>Who benefits from the work of audio engineers? (Possible answers: Musicians, filmmakers and the general public.) You are part of the general public. What must audio engineers know to help adjust sounds until they are what musicians and filmmakers desire. (Answer: They use their knowledge of the physics of sound, or how sound travels and how sound changes as it bounces off of objects.) Can you think of a movie or song with sound effects that you especially like? Tell us about those sounds and why they are important (to the movie or music). (Listen to student descriptions.) Who helped create all these amazing sounds?&quot; (Hopefully everyone answers: Audio engineers!)</text_element>
			</text_block>
		</text_section>
	</lesson_closure>
	<summary_assessment>
		<text_section name="Pre-Lesson Assessment">
			<text_block format="text">
				<text_element><italic>Discussion Question</italic>: Solicit, integrate and summarize student responses.</text_element>
			</text_block>
			<text_block format="unordered">
				<text_element>Why does the music coming from your radio or MP3 player sound the way it does?</text_element>
			</text_block>
		</text_section>
		<text_section name="Post-Introduction Assessment">
			<text_block format="text">
				<text_element><italic>Observation</italic>: Ask students to comment on the following question:</text_element>
			</text_block>
			<text_block format="unordered">
				<text_element>Has your voice ever been recorded? Does it sound like you?</text_element>
			</text_block>
			<text_block format="text">
				<text_element><italic>Brainstorming</italic>: As a class, have students engage in open discussion. Remind them that in brainstorming, no idea or suggestion is &quot;silly.&quot; All ideas should be respectfully heard. Encourage wild ideas and discourage criticism of ideas. Have students raise their hands to respond. Write answers on the board. Ask the students:</text_element>
			</text_block>
			<text_block format="unordered">
				<text_element>What are the kinds of questions an audio engineer might ask in order to set up a sound image for a song recording? (Possible examples: In what sort of room should the recording take place? What material should be on the walls? At what angles should these walls face? Where should the microphones be placed? How loud should everyone play?)</text_element>
			</text_block>
		</text_section>
		<text_section name="Lesson Summary Assessment">
			<text_block format="text">
				<text_element><italic>Vocabulary</italic>: Ask students to write down the vocabulary words and definitions on paper or in science journals.</text_element>
				<text_element><italic>Where Are They?</italic>: Ask students and make a class list on the board of all the different places where an audio engineer might work. (Possible answers: A recording studio, movie studio, film set, television studio, auditorium, concert hall, radio station, concert hall, sports stadium, etc.)</text_element>
			</text_block>
		</text_section>
	</summary_assessment>
	<extensions>
		<text_section>
			<text_block format="text">
				<text_element><italic>Internet and/or Library Research</italic>: Have students research Jack Mullin, the person who brought America tape recording technology. Answer the question: How did he arrive at his unique technology? (It&apos;s an interesting story!)</text_element>
				<text_element><italic>Journal Writing</italic>: Consider the following question: How do you think musicians, filmmakers and the general public benefit from technology to record sound? Does one group benefit more than another?</text_element>
			</text_block>
		</text_section>
	</extensions>
	<references>
		<reference>
			<reference_biblio>Audio Engineering Society Historical Committee, &quot;Audio Engineering History: Timeline,&quot; June 12, 2008. Accessed July 3, 2008. </reference_biblio>
			<link url="http://www.aes.org/aeshc/docs/audio.history.timeline.html " type="internet">http://www.aes.org/aeshc/docs/audio.history.timeline.html </link>
		</reference>
		<reference>
			<reference_biblio>Koenig, Bruce E., Douglas S. Lacey and Noel Herold. Published April 2003. &quot;Equipping the4 Modern Audio-Video Forensic Laboratory.&quot; Forensic Science Communications. Volume 5, Number 2. Accessed November 24, 2010. </reference_biblio>
			<link url="http://www2.fbi.gov/hq/lab/fsc/backissu/april2003/lacey.htm " type="internet">http://www2.fbi.gov/hq/lab/fsc/backissu/april2003/lacey.htm </link>
		</reference>
		<reference>
			<reference_biblio>The Library of Congress</reference_biblio>
			<link url="http://www.americaslibrary.gov/cgi-bin/page.cgi/es/mi/motown_1" type="internet">http://www.americaslibrary.gov/cgi-bin/page.cgi/es/mi/motown_1</link>
		</reference>
		<reference>
			<reference_biblio>Morton, David L., Recording History, The History of Recording Technology, &quot;The Era of Tape Recording,&quot; 1998-2006. Accessed July 3, 2008.</reference_biblio>
			<link url="http://www.recording-history.org/HTML/musictech6.php" type="internet">http://www.recording-history.org/HTML/musictech6.php</link>
		</reference>
	</references>
	<owner name="Integrated Teaching and Learning Program" organization="College of Engineering, University of Colorado at Boulder"/>
	<contributors>
		<contributor name="Michael Bendewald"/>
		<contributor name="Malinda Schaefer Zarske"/>
		<contributor name="Janet Yowell"/>
	</contributors>
	<copyright owner="Regents of the University of Colorado. This digital library content was developed by the Integrated Teaching and Learning Program under National Science Foundation GK-12 grant no. 0338326. However, these contents do not necessarily represent the policies of the National Science Foundation, and you should not assume endorsement by the federal government." year="2008" desc=""/>
</lesson>

