<?xml version="1.0" encoding="UTF-8"?>
<tem xmlns="http://www.teachengineering.org/tem/elements/1.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.teachengineering.org/tem/elements/1.0/ http://www.teachengineering.org/schemas/tem.xsd"><identifier>http://www.teachengineering.org/view_activity.php?url=collection/wpi_/activities/wpi_design_a_recycling_game/design_a_recycling_game.xml</identifier><docType>activity</docType><format>text/xml</format><language/><title>Design a Recycling Game!</title><creator>Center for Engineering Educational Outreach, </creator><keywords><keyword>game</keyword><keyword>group</keyword><keyword>natural resources</keyword><keyword>non-renewable resources</keyword><keyword>recycle</keyword><keyword>recycling</keyword><keyword>resources </keyword></keywords><summary>Students brainstorm ideas for board game formats. Then student teams design, create and test games in which players must think of alternative uses (recycling) for used products.</summary><engrConnection>
		
			
				Environmental engineers are continually designing new ways to protect our environment and improving on recycling techniques. Recycling is a great way to reuse items so that less waste is put into landfills and is important for materials that are difficult or costly to obtain.
			
		
	</engrConnection><learningObjectives><learningObjective>How to think creatively to reduce waste products.  </learningObjective><learningObjective>Board game design techniques.  </learningObjective><learningObjective>How to work cooperatively in a group.</learningObjective></learningObjectives><timeRequired unit="minutes">80</timeRequired><publisher>TeachEngineering.org</publisher><references><reference>Kessler, James H. and Andrea Bennett. The Best of WonderScience: Elementary Science Activities. Boston: Delmar Publishers. 1997. ISBN: 0827380941 pg. 220, 222.</reference></references><eduStandards><eduStandard><id>S10047AA</id><locale>Massachusetts</locale><type>Science</type><description>2.1 Identify a problem that reflects the need for shelter, storage, or convenience.</description><lowgrade>3</lowgrade><highgrade>5</highgrade></eduStandard></eduStandards><geoCoverage>United States</geoCoverage><rights>Copyright 2012 - Center for Engineering Educational Outreach, Tufts University</rights><rights>http://www.teachengineering.org/policy_ipp.php</rights><isPartOf>http://www.teachengineering.org/</isPartOf><created type="W3CDTF">2011-11-15</created><gradeLevel lowerbound="3" upperbound="5">4</gradeLevel><audience>Teacher</audience></tem>

