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Hands-on Activity: Club Function
Contributed by: VU Bioengineering RET Program, School of Engineering, Vanderbilt University

Summary

Students explore the definition of a function by playing an interactive game called "Club Function." The goal of the game is to be in the club! With students each assigned to be either a zebra or a rhinoceros, they group themselves according to the "rules" of the club function. After two minutes, students freeze in their groups, and if they are not correctly following the rules of the club function, then they are not allowed into the "club." Through this activity students come to understand that one x-coordinate can only have one corresponding y-coordinate while y-coordinates can have many x-coordinates that correspond to it.

Engineering Connection

Relating science and/or math concept(s) to engineering

Engineers must understand functions in order to represent real-world phenomena using mathematics. Much of engineering employs mathematics in modeling and predicting relationships between variables, and the function is one of the most important concepts in mathematics. This activity focuses on linear equations, which are the basis for many simple, yet important concepts within engineering.

Contents

  1. Pre-Req Knowledge
  2. Learning Objectives
  3. Materials
  4. Introduction/Motivation
  5. Procedure
  6. Attachments
  7. Assessment

Grade Level: 8 (7-9) Group Size: Not defined
Time Required: 30 minutes
Expendable Cost Per Group
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Pre-Req Knowledge (Return to Contents)

Familiarity with the coordinate plane, coordinates and equations are helpful but not required.

Learning Objectives (Return to Contents)

After this lesson students should be able to:
  • State the definition of a function.
  • Identify non-functions and explain their flaws by talking about x and y coordinates.
  • Create their own mapping diagram from a set of names from the activity or coordinates from the coordinate plane.

Materials List (Return to Contents)

Materials List: Rhino cards (at least as many for approximately half the class), zebra cards (significantly more than the number of rhino cards), dry erase board, dry erase marker, (optional) overhead projector, (optional) overhaed printed rule sheet.

Introduction/Motivation (Return to Contents)

(Prepare to show students the attached Linear Functions Presentation PowerPoint file, which is composed of three sections, delineated by three different slide background colors [blue, gray, gold]. Slides 1-8 are covered in the associated lesson. For this activity, show students slides 4-11 as you present the Introduction/Motivation section.)
(In order to relate this activity to the grand challenge in this unit, explain that the equations provided by the undergraduate student may represent a function that can tell us about the data gathered in the lab. If these equations are functions, important conclusions may be made regarding the relationships between the variables measured. Engineers employ mathematics to help model and predict what will happen in real-world phenomena. This activity provides practice with the concept of functions so students can use that concept to examine the data.)
(As necessary, review with students the content on slides 4-8.)
A drawing that show a mapping that the teacher would draw on the board for the club function activity.
Example mapping diagram.
We have learned in class about plotting points on a coordinate plane. The next step is to learn about functions, so we can move on to plotting functions on the coordinate plane.
(The most important concept is the idea that one x-coordinate can only have one corresponding y-coordinate. Yet, y-coordinates can have many x-coordinates that correspond to it. In this game, zebras are "x-coordinates" and rhinos are "y-coordinates." This will be demonstrated when the teacher "maps" each group to check to see if they are allowed in the club function.)
(Show students slides 9-11 to explain the game and rules:)
A function is a term used to describe a group of coordinates that follow a certain set of rules. The rules are that the first element in the set (like the zebras) are paired with exactly one element of the second set (rhinos). It does not say that elements of the second set have to pair with exactly one element of the first set, so it is okay if there is some overlap in the second set. This can be described as one-to-one: there is one y-coordinate for every one x-coordinate.
In our example, zebras are like x's and rhinos are like y's. There must be exactly one y for every x and at least one x for every y. So if we wanted to, we could write our mapping diagram as a set of points that is a function. (Use the classroom board to show the following example.) This would look like {(Abby, Greyson), (Benton, Irene), (Charles, Hiroshi), (Danielle, Felicia), (Eric, Hiroshi)}. See how the first element, the zebras/x's, only appears once? And Hiroshi appears twice for the rhinos/y's, but that's okay because every y must be paired with AT LEAST one x. It's okay if there is more than one, like Charles and Eric.
(Go through some examples of functions and non-functions in several formats [mapping diagrams, sets of points, graphs] and have students tell you whether they are functions or not.)
There is a special name for the x-elements of a group of coordinates. It is called the domain. The y-elements also have a special name, the range. So in our mapping diagram example, the domain is {Abby, Benton, Charles, Danielle, Eric} and the range is {Felicia, Greyson, Hiroshi, Irene}. (Go over some more examples of domain and range and have students define the domain and range of certain sets of points [in algebraic and graphic forms].)

After introducing the game and rules (see the Introduction/Motivation section), follow these steps.
  1. The teacher hands each student a card with a picture of a zebra or rhinoceros on it.
  2. Students have two minutes to organize into groups based on the rules of the club function.
  3. When time is up, the teacher draws a mapping of each group on the board to check to see if the club function rules are followed.
  4. If a group does not follow the rules, then all the students get another two minutes to form new groups based on the club function rules. (If the students all follow the rules the first time, a second trial is not needed). Be sure to not erase any of the groupings before the next round to give students a chance to understand what is wrong with the groups not allowed into the club function.
  5. When time is up, the teacher again draws a mapping of each group on the board to check to see if the club function rules are followed. If all of the rules are followed, the students can take a seat while the teacher explains the mapping and explanation of functions. (See the Introduction/Motivation section for detailed mapping explanation).
  6. Challenge the students by switching the rules. What would happen to their maps and groups if zebras represented the y-coordinates and rhinos represented the x-coordinates?
Journal Questions: After the game is over, assign students to answer the following questions in their journals to turn in at class end:
  1. How would you define a function?
  2. List a group of coordinates or a mapping of people that could create a function.
  3. List a group of coordinates or a mapping of people that would not be considered a function.
  4. Why do you think engineers need to understand functions?

Contributors

Aubrey McKelvey

Copyright

© 2007 by Vanderbilt University
Including copyrighted works from other educational institutions and/or U.S. government agencies; all rights reserved.

Supporting Program (Return to Contents)

VU Bioengineering RET Program, School of Engineering, Vanderbilt University

Acknowledgements (Return to Contents)

The contents of this digital library curriculum were developed under National Science Foundation RET grants no. 0338092 and 0742871. However, these contents do not necessarily represent the policies of the National Science Foundation, and you should not assume endorsement by the federal government.
Last Modified: October 1, 2014
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