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TE Activity: Hot Problem Solving Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder
Pre-Req Knowledge (Return to Contents) A basic understanding of the steps of the engineering design process and brainstorming, as described in the Engineering Design Process unit, Time to Design lesson. Learning Objectives (Return to Contents) After this activity, students should be able to:
Materials List (Return to Contents) Suggested materials for the entire class to share:
Note: Limiting the amount of materials limits the choices for solutions. So, the more materials made available to the students, the more interesting the activity. Introduction/Motivation (Return to Contents)
What do we know about the engineering design process? Remember that the design process can be used with any type of problem, and it can help us pick the best solution for that challenge. Who remembers some of the important steps? (Optional: Pass out the Design & Brainstorming Handout). Stating the problem helps us identify what we will be doing. Coming up with many ideas through brainstorming helps give us a variety of possible solutions. Picking one of the solutions is the next step. Then we explain our choice, so that everyone can understand why it might work. Next, we test the design to make sure it works. In the end, we review and decide if the design was the best solution, or if we should iterate, or start over again to make it even better. So, should we try the engineering design process ourselves and see if it works for us?
Today, we will work together as a team and use the engineering design process to solve the following challenge (see Figures 1 and 2): Imagine that the gravel (or ground) of the playground is hot lava. Everything you put in the lava will burn and sink, unless it is larger than one square foot (.3 meter). The whole class begins on the play set (or at one location on the playground). Somehow, we must figure out a way to get everyone safely to the sidewalk (or the other side), untouched by hot lava. Wow, this activity will involve a lot of teamwork! Who can explain why teamwork is important for engineers? (Let students share their ideas.) We need everyone's ideas. So, teamwork is important because having many ideas helps engineers come up with great designs. Engineers use teamwork to work off each others' ideas. Do you think we can do it? Let's use the engineering design process to help us come up with a solution! Vocabulary/Definitions (Return to Contents)
Procedure (Return to Contents) Before the Activity
With the Students
Suggestions: The most obvious way to solve this problem might be to set something down on the gravel and step on it. But what if you don't have enough materials? What if those materials sink in the lava? Are there any less obvious ways? Brainstorm to come up with creative ideas. Example answers might include: using a rope that people could swing on or making a special kind of protective shoes that everyone could take turns using. Also, have the students brainstorm the best path to use from the playground to the sidewalk. The best path may not be the shortest path. For example, if your solution were to swing by a rope, you would want to be swinging from a relatively high place on the playground.
Attachments (Return to Contents) Safety Issues (Return to Contents)
Troubleshooting Tips (Return to Contents) If the initial plan does not work, and the class cannot come up with a new plan that works, try the following example solution: Say the materials include four cardboard squares and some string. Two students use the string to tie a piece of cardboard to each foot. With these special "boots," they can walk safely on the lava to the sidewalk. At the sidewalk, one student takes off the boots, and gives them to the other student to transport back to the play set for another student to use. As long as one student transports the materials, all of the students can safely reach the sidewalk. Assessment (Return to Contents) Pre-Activity Assessment Shout It Out: Ask the class to tell you the key steps of the engineering design process, in order. Have them say the steps out loud as you write them on the board. (Answer: Find a problem, brainstorm possible solutions, select a design, explain your design, create and test your design, and review/decide if there are any design improvements, iterate if necessary.) Activity Embedded Assessment Drawing: Have students draw a diagram of the playground and the path they plan to take. Have them label any important materials on the design plan. Tell them that these are similar to engineering drawings that help engineers explain their design to others. Post-Activity Assessment Discussion Questions: Solicit, integrate and summarize student responses. Ask the students:
Re-Engineering: Ask students how they could improve their design. Have them sketch or test their ideas. Activity Extensions (Return to Contents) Add another dimension to the lava crossing challenge by adding a time constraint. Have a stopwatch handy to time how long it takes the students (or student teams) to get across the lava. Have the students find a way to get across the lava by using materials they might use in lessons later in the school year. For example, make available several simple machines to help them get across the lava, such as pulleys and inclined planes. Split the class into groups. Have each group of students work within a particular constraint to solve the problem of crossing the lava (time, materials, distance, etc.). Next, have the teams work together to develop a final class strategy for crossing the hot lava. Remind students that engineers often work in small teams to solve specific problem constraints, and then they bring all of the solutions together to devise a final solution or project. Have students apply the design process for everyday student-relevant problems, such as crowded lunch lines, reaching something high, getting ready for school in the morning, or keeping your hand from hurting when writing too much. Have students participate in other teamwork-based activities and discuss how teamwork is important in finding creative design solutions for engineering problems. Activity Scaling (Return to Contents)
References (Return to Contents) Abarca, J., Bedard, A.J., Carlson, D.W., Carlson, L.E., Hertzberg, J., Louie, B., Milford, J., Reitsma, R.F., Schwartz, T.L. and Sullivan, J.F. (2000) "Introductory Engineering Design: A Projects-Based Approach," Third Edition, Textbook for GEEN 1400: First-Year Engineering Projects and GEEN 3400: Innovation and Invention, Integrated Teaching and Learning Program, College of Engineering and Applied Science, University of Colorado at Boulder. Contributors Megan Podlogar, Malinda Schaefer Zarske, Denise Carlson, Jackie SullivanCopyright © 2006 by Regents of the University of ColoradoThe contents of this digital library curriculum were developed under a Discovery Learning Apprenticeship by the Integrated Teaching and Learning Program. Supporting Program (Return to Contents) Integrated Teaching and Learning Program, College of Engineering, University of Colorado at BoulderLast Modified: September 26, 2008
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