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TE Activity: Paper Drop Design Competition Contributed by: Center for Pre-College Programs, at the New Jersey Institute of Technology
Learning Objectives (Return to Contents) After this lesson, students should be able to:
Materials List (Return to Contents) Each group needs:
Introduction/Motivation (Return to Contents) Engineering teams develop important solutions that help society. Whether it is an artificial heart, a way to provide power to a remote village, or a technology to clean up an oil spill, engineering teams use their math and science background and the engineering design process to design solutions to these and other important problems. Today, your team will use the same engineering design process to design a flying device (actually a falling device) to meet two criteria. First, your device must stay in the air as long as possible and a minimum of two seconds. Second, your device must land as close as possible to a given target, but no more than one meter away. Your materials are limited to paper, adhesive tape, index card material and paper clips. Your team will have plenty of time to build and test various possible solutions. You will conduct experiments and collect data to evaluate your designs, and you will make modifications to improve your design. Your final design will be tested and scored, and compared to the results of other engineering teams. 70 percent of your score will be based on flying time and 30 percent of your score will be based on how close it lands to a given target. Procedure (Return to Contents) Background The engineering design process serves as the framework for the student teams to complete this activity. The attached handout (see Attachments below) explains the design process and provides some examples. We recommend that you review this handout with your students before beginning. We recommend that you have students develop a conceptual design on paper (with sketches and dimensions, etc) before allowing them to begin constructing their first device. The most important aspect of this activity is the team process of testing, re-design, and re-testing by student teams. We recommend you provide ample time for this important process, and that you require teams to record their trial data and observations throughout this process. The competition can be held anywhere that a flying device can be dropped from at least six feet in height. This could be simply someone standing on a chair in a classroom, or dropping the devices from an alcove with an opening to a lower floor. (In the latter case, the minimum length of time that the device should remain airborne should be increased.) One member of each team will go to the takeoff point and drop the device over a target on the floor. The time will be recorded from when the device is dropped until it hits the ground. Then the distance will be measured from the device to the target. Each team will perform two drop runs, and the teams may modify their devices between runs. Any changes should be documented by the student teams. The times and distances will be analyzed for each team, and the run which meets the minimum time in the air and maximum distance criteria will be used for the competition. If more than one run meets the performance criteria, the run with the longest time in the air will be used. The most common approach is for teams to drop devices directly above a target on the floor; however, it should be stated that teams do not have to start directly above the target. Teams may seek to increase the flying time by beginning somewhere other than directly above the target. Before the Activity Gather the required materials and make copies of the handouts. With the Students
Attachments (Return to Contents) Safety Issues (Return to Contents)
Troubleshooting Tips (Return to Contents)
Investigating Questions (Return to Contents) Did your device perform as you expected? What changes did you make in your design between runs, and why? Assessment (Return to Contents)
Scoring System The scoring for this competition emphasizes flight time over accuracy. The length of time before reaching the ground comprises 70% of the overall score, and the distance from the target accounts for the other 30% of the score. The scores are scaled by the slowest and fastest times or closest and farthest distances. The formula for calculating the time portion of the score, a maximum of 70 points, is as follows.
To illustrate how this works, consider three teams with total times of 4, 8, and 11 seconds. The formula becomes:
For the 8 second team, this score would be:
The longest time always earns 70 points and the shortest time receives 0 points. Other times earn varying numbers of points; the closer they are to the maximum time, the greater the number of points they earn. The distance scores are calculated in a similar manner with 30 points maximum, using the following formula.
Activity Extensions (Return to Contents) Run the activity again, but have the distance count for 70% of the score and the time count for only 30% of the score. Compare the designs developed for the two competitions and discuss how the different criteria influence the design. Activity Scaling (Return to Contents)
References (Return to Contents) J. Carpinelli, M. Feknous, and M. Sosnowski, FED 101 - Freshman Engineering Design, Electrical and Computer Engineering Module, New Jersey Institute of Technology, Newark, NJ, 2004-2007. Other Related Information (Return to Contents) The authors thank Prof. Stephen Tricamo, who developed the original version of the paper drop competition, for his advice in the preparation of this module. Partial funding for the initial development of this exercise was provided by the National Science Foundation through the Gateway Engineering Education Coalition. Any opinions, findings and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. Contributors John Carpinelli, Howard Kimmel, Ronald RocklandCopyright © 2006-2007 by New Jersey Institute of TechnologyAll Rights Reserved Supporting Program (Return to Contents) Center for Pre-College Programs, at the New Jersey Institute of TechnologyLast Modified: September 26, 2008
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