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TE Activity: The Magician's Catapult Contributed by: Integrated Teaching and Learning Program and Laboratory, University of Colorado at Boulder
Learning Objectives (Return to Contents) After this activity, students should be able to:
Materials List (Return to Contents) Each group needs:
Introduction/Motivation (Return to Contents) Compound machines are two or more simple machines interacting with one another to do work. We can find them all around us in everyday items, including a can opener, a pencil sharpener, a wheelbarrow, a pair of scissors and a piano. Compound machines are dependant on each of its simple machines. If just one of the simple machines in a compound machine is removed, the compound machine will not function nearly as well. Engineers use their knowledge of simple machines to create many of the compound machines we use every day. Engineering firms do work for people in a variety of ways. A structural engineering firm, for instance, may one time help build a skyscraper for people to work in, the next time build a bridge that connects people with one another, and the next design the devices used in a circus performance to entertain people. A structural engineer is one who designs the structures, or the "built things" around us. Like the buildings towering above us, devices used in entertainment acts must be structurally engineered for, above all, safety. These devices in entertainment include the chains and supports of a swing holding intertwined trapeze artists and the web of metal giving form to the main tent, or big top. During our activity today, we are going to imagine that we are structural engineers. Your engineering consulting firm has been contacted by a professional magician by the name of Mary Splendini. She needs a compound machine, a catapult, for use during her routine to throw a grape three meters. A volunteer from the audience will wait for a trumpet call, let go of the catapult arm and send the grape to a specific point on the stage. Simultaneously, Mary will appear from a bursting cloud of smoke and catch the grape in her teeth. You think the whole thing sounds a bit ridiculous, but building the catapult will be a nice challenge, so you accept the job offer. First, you have to define your audience (client) and then the problem. Well, your audience is Mary Splendini. How about the problem? You know that the problem needs to be well-thought out, but does not limit the solutions. How about, "throw a grape three meters?" Then, an engineer needs to think about the design requirements and constraints (limitations) for the problem. Can anyone think of some design requirements or constraints for our problem? Your client (Mary Spendini) wants the catapult to be as inexpensive as possible, and since less material implies less cost in this case, the constraint is that the engineering teams cannot use more than the allotted materials. Now we think about information that might help us solve the problem. Here is some information that could be useful to us: the client said she could catch the grape if it's within one-fifth of a meter. We will have to take measurements. We will probably want to try out our catapult several times to makes sure it is consistent. Our challenge will be to convince our client the machine will perform to her satisfaction given our data (the three or more measured launches) and analysis (the calculated average and our judgment). Now, we are ready to start on our design. Let's get into engineering teams and gather our materials. Vocabulary/Definitions (Return to Contents)
Procedure (Return to Contents) Before the Activity
With the Students Part I: Preparing the Design
Part II: Building the Catapult
Part III: Measuring the Launch
Safety Issues (Return to Contents) Students should know how to apply hot glue in a safe and appropriate manner. Do not allow students to launch the grapes at each other. Assessment (Return to Contents) Pre-Activity Assessment Brainstorming: As a class, have the students engage in open discussion. Remind students that in brainstorming, no idea or suggestion is "silly." All ideas should be respectfully heard. Take an uncritical position, encourage wild ideas and discourage criticism of ideas. Have them raise their hands to respond. Write their ideas on the board. Ask the students:
Activity Embedded Assessment Discussion Question: Solicit, integrate and summarize student responses.
Post-Activity Assessment Discussion Questions: Solicit, integrate and summarize student responses.
Re-Engineering: Ask the students how they could improve the catapults and have them sketch or test their ideas. Presentation: Have the team that got the grape closest to the target distance (and runner-up if time allows) present their design to the rest of the class. Ask them to explain why they think their design worked so well. Activity Extensions (Return to Contents) Many cities organize catapult competitions to launch pumpkins or eggs at certain times of the year. Find out if there is one of these competitions in your area and invite the students to observe. Activity Scaling (Return to Contents) For lower grades, do activity as is. Provide help to students who are having difficulty gluing their sticks in place. For upper grades, let them deviate from the given design for the catapult. Just be sure they have a lever, a wheel and axel, and the rubber band. Contributors Michael J. Bendewald, Malinda Schaefer ZarskeCopyright © 2007 by Regents of the University of Colorado. This digital library content was developed by the Integrated Teaching and Learning Program under National Science Foundation GK-12 grant no. 0338326. However, these contents do not necessarily represent the policies of the National Science Foundation, and you should not assume endorsement by the federal government.Supporting Program (Return to Contents) Integrated Teaching and Learning Program and Laboratory, University of Colorado at BoulderLast Modified: September 26, 2008
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