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TE Activity: Into Space!

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

A photograph of the Atlas V rocket, as it is launched for travel to Pluto. Shown in the plume of fire coming out the bottom of the rocket, with clouds of combustion below.
Figure 1. The impressive launch of the Atlas V rocket
click for copyright

Summary

This activity introduces students to the basic physics concepts on how rockets work through the building and testing of a model rocket fueled by an antacid. Students have the opportunity to revise and improve their initial design. Note: This activity is similar to film canister rockets that students make in elementary school but is adapted for middle school.

Engineering Connection

To probe the depths of our solar system, we need engineers to design creative solutions for space travel. Engineers apply their knowledge of physics, specifically Newton's third law (for every action there is an equal and opposite reaction), to determine many specifications of the rocket. When designing a rocket, engineers must consider many aspects of the rocket including, but not limited to, weight, drag and thrust. Engineers work in teams to investigate how each of the rocket's features impact its performance. Using what they've learned from research and experimental results, engineers build small prototypes (models) of rockets to test new designs before they build the full scale spacecraft.


Contents

  1. Learning Objectives
  2. Materials
  3. Introduction/Motivation
  4. Vocabulary
  5. Procedure
  6. Attachments
  7. Safety Issues
  8. Troubleshooting Tips
  9. Assessment
  10. Extensions
  11. Activity Scaling
  12. References

Grade Level: 8 (6-8) Group Size: 4
Time Required: 100 minutes
Activity Dependency :None
Expendable Cost Per Group : US$ 1
Keywords: thrust, gas, chemical reaction, pressure, Newton's third law, laws of motion, rocket, force, kinematics, antacid, energy, physics
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Related Curriculum :

subject areas Earth and Space
Science and Technology
curricular units Space
lessons Space Travel

Educational Standards :    

  •   Colorado Math
  •   Colorado Science
Does this curriculum meet my state's standards?       

Learning Objectives (Return to Contents)

After this activity, students should be able to:

  • Use physics concepts to describe how a rocket is propelled upward.
  • Design an experiment to investigate how various properties of the rocket affect its performance.
  • Analyze data to determine how a parameter affects the rocket design.
  • Identify design features that maximize the height of the rocket.

Materials List (Return to Contents)

Each group needs:

  • 1 35-mm film canister (with internal snapping lid; i.e., the clear Fuji™ brand is an example) Note: Canisters are normally given away for free from camera shops or film-developing companies (e.g., grocery and discount stores).
  • 1 antacid tablet broken in half
  • Paper for designing and drawing the rocket
  • A pitcher of water
  • Various building supplies (see materials listed under "For the entire class to share" below)
  • Four copies of the Fly Me to the Moon Worksheet

For the entire class to share:

  • Stopwatch (a few for the entire class to share is sufficient)
  • 4-5 pair of safety glasses/goggles (groups will use one at a time during their launch)
  • Various sizes and types of building supplies (for building a lightweight but sturdy rocket:
  1. tape (duct and masking)
  2. Cardboard
  3. foam board
  4. construction paper
  5. card stock
  6. scissors
  7. glue, etc.

Introduction/Motivation (Return to Contents)

The thrust or forward force that propels a rocket forward is based on Newton's third law: for every action there is an equal and opposite reaction. For example, when an ice skater pushes down on the ice with he skates, the reaction force is the ice pushing back. This reaction force is what makes the skater move forward (or backward). Can you think of some examples of other action-reaction pairs? (Have students spend 30 seconds jotting down their thoughts, and then have them share examples with the class. Examples could include: leaning against a wall or pushing on wall and the wall pushes back; jumping by bending your knees and pushing off the ground, the ground pushes you up into the air. Help them make corrections if their examples are not truly action-reaction pairs).

What do you think is the action-reaction pair involved in propelling a rocket forward? (Answer: The engine pushes the highly pressurized combustion gas out, and the gas pushes the engine, and hence the whole rocket, forward. Be sure to correct the common misunderstanding that the rocket is propelled by the gas pushing on the ground.)

In this activity, we will mix an antacid tablet in water, which causes many little gas bubbles to appear. The bubbles rise to the top (because they are less dense than water) and break open at the surface. As all of that gas builds up and gets pushed out of the canister, what will the reaction be? (Answer: Following Newton's third law, as the water and gas are pushed out of the canister, the gas propels the canister in the opposite direction.)

A drawing of the steps for the Into Space! Activity. Shown are three drawn film canisters: the one on the left demonstrates antacid being put into the film canister; the middle shows the lid being snapped on; the canister on the right demonstrates the popping of the lid, which results in the rocket "lifting off."
Figure 2. The steps describing the Into Space! activity
click for copyright

Although the knowledge behind rockets (including these antacid ones) is based in science, particularly chemistry and physics, engineers are responsible for every major aspect of rocketry. They play a vital role in designing, building, and testing rockets. Today we will be engineers and design our own rocket ship. We will start with a basic rocket design which everyone will build and test. Like engineers, we will do scientific investigations to determine how we can improve upon this initial design. Each team will design its own experiment to see how the rocket will perform as you change one of its features. After getting the class together to share results, your team will then have a chance to redesign your rocket. We'll end with a competition to see whose rocket goes the highest.


Vocabulary/Definitions (Return to Contents)

Thrust: The forward-directed force on a rocket in reaction to the ejection of pressurized gas.
Gas: A state of matter that is characterized by low density and viscosity, as well as great expansion and contraction with changes in pressure and temperature.
Chemical Reaction: A process whereby one type of substance is chemically converted to another by way of exchanging energy.
Pressure: Results from collisions of gas molecules with a surface; defined as force per unit area, which is measured in units of lb/in2 (psi) or N/m2 (Pa).
Rocket: A vehicle that moves by ejecting fuel.
Newton's Third Law: For every action, there is an equal and opposite reaction; if object A pushes on object B, then object B pushes back on A with equal force.
Parameter: A feature of an object that can be changed; similar to a variable in an experiment.

Before the Activity

  • Remove antacid tablets from packaging and break them in half. (Half a tablet is more than enough to pop the canister; more than ½ is will make the lid pop off sooner. Adding extra tablets will not necessarily produce a more powerful takeoff; however, they can test this hypothesis during the investigation phase of the design process.)
  • Make copies of the Fly Me to the Moon Worksheet and the Rocket Build Instructions, enough so that each group gets one Rocket Build Instruction and one Fly Me to the Moon Worksheet per person.

With the Students

Part I. Basic Design Test

Our goal today is to improve rocket design. Similar to real engineering, we will experiment with a small, simple model called a prototype, rather than building a full-scale rocket. Why do you think engineers build prototypes? (Answer: It is more efficient and cost effective to test initial designs using a prototype.) We will start by seeing how well the current technology works. Everyone will initially build the same rocket prototype.

  1. Break class into groups of four students. (Note: To account for time, adjust your group size up accordingly to have no more than seven groups.)
  2. Provide each group with a film canister and sheet of paper.
  3. Using scissors and tape, each group should follow the Rocket Build Instructions to build a rocket. (If necessary, assist the students in building their rockets.) Remind them that they should build their first rocket according to the model; they may vary their designs when they move into the Experiment phase. Instruct students to begin thinking about what parameter(s) they might want to change in the upcoming experiment. Ask questions such as, "What is the role of fins on aircraft?" or "What materials do you think are best for the rocket?" and "Why?" Limit this step to about 5 minutes to allow plenty of time for the rest of the activity. Note: Make sure students put the lid of their canister as the bottom of their rocket (i.e., the canister is inverted). Also, the canister lid should stick out from the paper a little so that the paper surrounding the rocket does not interfere with the lid either snapping on (for "fuel" loading) or popping off.
  4. Once the rockets are completely built (and decorated, if time permits), move the class outside to the designated "launch pad." If possible, choose a launch area with plenty of open space so that the rockets can return to the ground without hitting anything (roofs, trees, etc.) The launch pad should be flat.
  5. Have one group at a time step up to the launch pad. Note: students should wear safety glasses during their launch; ask students to put the safety glasses/goggles on BEFORE the launch begins. All other students should be a safe distance away, ready to record the results on their data sheets.
  6. Have the group hold the rocket upside down (which is actually right side up) and fill the canister 1/3 full of water. Note: The next steps must be done very quickly.
  7. Drop in the half tablet of antacid, and quickly snap on the lid.
  8. Place the rocket upright (i.e., canister lid down) on the flat launch site.
  9. The rocket should pop within 1-5 seconds.
  10. Have a designated member of the group start the stopwatch when the rocket takes off and stop it when the rocket starts to fall back down. Have everyone record the time on their Fly Me to the Moon Worksheet. Remind students to record the data from all launches, not just their own.
  11. Once students have collected data for at least five good launches, return to the classroom and ask students to find the average time for the rockets' ascent. As a class, discuss the results, including why they are testing time instead of height and what the average time is.

Part II. Improving the Rocket Design

  1. Have students complete question #1 of Part II of their Fly Me to the Moon Worksheet, which asks them to brainstorm possible parameters that they could vary. They should write their answers on a chalk/whiteboard, overhead transparency, or large butcher paper so that they can easily share results with the class. After about 5 minutes, have one student from each group share their ideas.
  2. Groups should pick a parameter that they would like to test, and design a simple experiment. (For example, if they choose rocket height as a parameter, they could make several rockets of varying height. If they choose to rocket weight, they could construct rockets out of varying materials or add weight to the rocket by taping pennies inside. Other parameters could be related to the launch itself, such as varying the amount of water or amount of antacid used.)
  3. After getting the teacher's approval (if their worksheet has a check in the "Yes" box), students should design several rockets for launch. Each team member should make at least one rocket.
  4. When students are ready, bring them back out to the launch area and repeat steps 5-9 of Part I. As each group prepares to launch, have one group member tell the rest of the class what parameter is being tested. Students only need to record the time for their group. While other groups are testing, students can write down qualitative observations about that group's results.
  5. Have students analyze their data and draw conclusions by completing Part II of their Fly Me to the Moon worksheet.

Part III. Choosing the Best Design

  1. Have each group describe their test (parameters) and their conclusions. As the teacher, write on the chalk/whiteboard a short summary of what they found (e.g., greater radius  lower height).
  2. After all the groups have reported back, have each group discuss their final design and create a sketch of their rocket. Sign off on each sketch, and have them build their final design.
  3. Bring the class back together for a short discussion. Explain to them that engineering teams often divide up various tasks, so that different people are testing different things, just like their class did during this activity. Ask students to identify potential advantages (or disadvantages) of this strategy.
  4. Students will defend and test their final design in the Post-Activity Assessment.

Safety Issues (Return to Contents)

Use eye protection (goggles or safety glasses) while launching the rockets; do not let students talk you into not using them. Both the force of the canister and the fluid can cause injury to students' eyes.

Do not hand out the antacid tablets until the groups are ready to launch.

Troubleshooting Tips (Return to Contents)

A few issues that students may run into while building their rockets include:

  • Forgetting to tape the film canister to the rocket body.
  • Failing to mount the canister with the lid end down.
  • Failing to extend the canister far enough from the paper tube to ensure the lid snaps on and pops off easily.

Pre-Activity Assessment

Poll: Before class, ask students to jot down how high they think they can make a rocket go, using the materials at their desk. Summarize their answers by finding the number of students who predicted heights at various intervals. Tell them that their challenge today is to create the highest flying rocket.

Activity Embedded Assessment

Into Space Worksheet: Have students record their ideas and results on the Fly Me to the Moon Worksheet. As indicated in the Procedure section, the class will be brought back together as a whole several times throughout the lesson to share and discuss answers. While groups are working independently, circulate around the room and ask questions about what they are doing. Example questions are: What do you think will happen as you change ….? What seems to be the function of the… (nose cone, wing, etc.)? Why did your rocket not go as high as….?

Post-Activity Assessment

Prediction Analysis: When everyone returns to the classroom, take 30 seconds to return to their initial predictions as to how high the rockets would travel. Were they correct? Who was closest to guessing the maximum height?

Poster: Have students create a poster that showcases their final rocket design, including a diagram of the design with dimensions. They should highlight their rocket's features that they think will help the rocket maximize its height. Have students present their posters to the class as they prepare to launch their final rocket design.

Activity Extensions (Return to Contents)

Allow students to test and redesign the rocket several times if they have extra time. Students could also test multiple parameters in a series of experiments. Ask students to brainstorm other design problems that they would need to address for a real rocket (e.g., how would the astronauts eat, sleep or go to the bathroom? How would you manufacture such a large object? How will you get the spacecraft back to the ground safely?).

Activity Scaling (Return to Contents)

For lower grades, use the "Pop Rockets" activity from the TeachEngineering Digital Library (http://www.teachengineering.org) digital collection.

For upper grades, have students try one or more of the following:

  • Calculate the approximate height that the rocket reaches using kinematics equations from physics such as H = 1/2 g t 2.
  • Predict and/or calculate the effect of air drag on height. Design rockets that minimize air drag.
  • Test various gas-creating mixtures. Use chemistry background to make predictions about gas-creating reactions.

National Aeronautics and Space Administration, accessed October 23, 2008, http://www.nasa.gov/images/content/141078main_liftoff3.jpg

The Society for International Space Cooperation. Space Xpress, International Space Station Curriculum and Activities, "Film Canister Rockets," accessed November 6, 2008. http://www.spacesociety.org/spaceexpress/Curriculum/film_canisters.html

Contributors

Brian Kay, Jessica Todd, Sam Semakula, Jeff White, Jessica Butterfield, Karen King, Janet Yowell

Copyright

© 2008 by Regents of the University of Colorado. This digital library content was developed by the Integrated Teaching and Learning Program under National Science Foundation GK-12 grant no. 0338326.

Supporting Program (Return to Contents)

Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Last Modified: June 18, 2009
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