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TE Activity: Rockets on a Shoestring Budget

Contributed by: Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Summary

In this activity, students revisit the Pop Rockets activity from Lesson 3. This time, however, the design of their pop-rockets will be limited by budgets and supplies. They will get a feel for the limitations of a real engineering project as well as an opportunity to redesign and retest their rockets.

Engineering Connection

Engineers must consider all aspects of a project during design. Considerations in rocket design include: how far and fast it needs to go, but also how much it will cost, how safe it will be, how heavy it will be, and what impact it will have on the environment. To reach a goal with limited resources, choices must be made balancing cost, value, and performance, called tradeoffs. Engineers often must be very creative to balance resources and performance.


Contents

  1. Learning Objectives
  2. Materials
  3. Introduction/Motivation
  4. Procedure
  5. Attachments
  6. Safety Issues
  7. Troubleshooting Tips
  8. Assessment
  9. Extensions
  10. Activity Scaling
  11. References

Grade Level: 3 (K-5) Group Size: 2
Time Required: 50 minutes
Activity Dependency :None
Expendable Cost Per Group : US$ .20
Keywords: rockets, pop rockets, strawkets, re-engineer, Newton, motion, budget
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Related Curriculum :

Educational Standards :    

  •   American Assoc Advancement of Science Proj 2061 Science
  •   Colorado Math
  •   Colorado Science
Does this curriculum meet my state's standards?       

Learning Objectives (Return to Contents)

After this activity, students should be able to:

  • Give an example of a real-world constraint on engineering projects, such as budgets, deadlines, supplies or safety.
  • Explain that engineering design has several steps, that a project is not usually perfect after the first design, and that it may take several redesigns to get a project right.
  • Use and fill out a budget sheet to create a specific design using imitation money.

Materials List (Return to Contents)

Each group needs:

  1. 1 35-mm film canister (with internal snapping lid - see Figure 1)

A drawing of a film clear film canister, with an internal-sealing lid.
Figure 1. A drawing of a film canister.
click for copyright

Note: For this activity, students must use a film canister with an internal-sealing lid instead of one that snaps over the outside of the rim. These are usually clear, white canisters ─ not the solid black or grey ones. Film canisters are available free of charge from camera shops and stores where film is processed, such as grocery stores, Target, Costco, etc. These businesses recycle the canisters and are often willing to donate them for educational use. The majority of the canisters you will obtain at one time will be the solid black ones, which will not work; you may have to make many trips to one the above locations to receive enough of the white translucent canisters with the internal-sealing lids!

  • 1 penny
  • Scissors
  • ½ antacid tablet

For the entire class to share:

  • Clear cellophane and masking tape
  • Unlined white paper
  • Heavy construction paper
  • Safety glasses/goggles (at least enough for the instructor and group launching)
  • Paper towels
  • Access to cold and hot water faucet
  • An empty pitcher (if launching rockets inside)

Introduction/Motivation (Return to Contents)

Dreaming about how to build something is completely free. Engineers, however, are actually paid to think about how to build something. Doesn't that sound like fun? Being imaginative, therefore, is an important skill for an engineer. Building something also takes materials, building skills and space in which to build. Materials cost money, gaining skills costs money (either education or trial and error with materials), and enough available space in which to build a project usually costs money. This is why engineers strive to build things that are useful and can be sold at a profit or used to save people money in the long run.

Building a rocket and using whatever it takes for a successful launch is fun, but the real challenge comes when the resources are limited. (Note: NASA essentially had unlimited freedom during the race to the moon, as the government gave them whatever resources they needed!) This is when an engineer's creative thinking skills are very important! To reach a goal with limited resources, choices must be made balancing cost, value and performance. We call these decisions which affect our actions tradeoffs. Tradeoffs are when we give up one thing in return for another. Buying the best engine for a rocket may mean there is not enough money for proper structural materials, and subsequently, the rocket may fail. Using the strongest materials may mean the rocket is too heavy and cannot lift off. Using Fuel A may improve thrust over Fuel B, but Fuel A costs twice as much as Fuel B (not a good value). It is only worth using the more expensive fuel if the extra money means the difference between success and failure. Part of being an engineer is about deciding how best to compromise on these issues before actually building something.

When designing a real rocket, engineers have budgets, deadlines and requirements that limit what they can build and how they can build it. An engineer must work within these limits. Spacewoman Tess and Spaceman Rohan have needs, such as getting their satellites and spacecraft into space. They have a required timeline: they need to get up to space quickly in order for the satellites to be orbiting before Maya starts her journey. Also, they do not have much money with which to work. A good rocket design is a careful compromise between speed, strength, weight, cost and safety. While we may have the technology to build better rockets, we may not have enough money or time to actually build one. We also may change the way we build a rocket because of safety or environmental concerns. It may take many designs and tests before an engineer has a design that satisfies all the requirements. Today, we are going to work within a budget. We are going to be given a certain amount of money to buy materials to build our best pop-rocket. Do you think you can do it? Let's try!

Background Information

Pop Action (Review from Lesson 3)

Rockets move by expelling fuel in one direction to move in the opposite direction (Newton's third law of motion). For our pop-rockets, we will be getting the thrust force from a pressure build-up caused by a chemical reaction. When the antacid tablet is placed in water, many little bubbles of gas are created. What exactly is going on?

Antacid tablets contain aspirin, sodium bicarbonate (NaHCO3) and citric acid (H+). Bicarbonate compounds react with acids to form carbon dioxide and water.

HCO3- + H+  H2O (liquid) + CO2 (gas)

Shown are three film canisters aligned horizontally, representing the three steps to launching a pop rocket. The canister on the left shows an antacid tablet going into a film canister that is half filled with water. The middle canister indicates the lid to the film canister is snapped on.  The final canister on the right shows the lid popping off after enough gas has built up.
Figure 2. The basics of a pop-rocket
click for copyright

In an antacid tablet, the bicarbonate and citric acid are solids and so the H+ and CO3-2 ions are not free to move, collide and react. When plopped into water, the citric acid and sodium bicarbonate dissolve, freeing the ions to react. This results in the formation of carbon dioxide gas.

The bubbles go up, instead of down, because they weigh less than water. When the bubbles get to the surface of the water, they break open. All that gas that has escaped from the bubbles pushes on the sides of the canister. Eventually, something has to give ─ the canister literally pops its top (which is really its bottom, since it is upside down in this activity). All the water and gas rush down and out, pushing the canister up and away, along with the rocket attached to it.

The rocket travels upward with a force that is equal and opposite to the downward force propelling the water, gas, and lid (Newton's third law of motion). The amount of force is directly proportional to the mass of water and gas expelled from the canister and how fast it is expelled (Newton's second law of motion).


Before the Lesson

A photograph of an antacid tablet placed on its open wrapper. On the right is a solid half of one tablet. On the left, the other half is crushed into a powder.
Figure 1. Antacid tablet.
click for copyright

  • Gather materials.
  • Print and cut enough Blast-Off Bucks and Budget and Sketch Worksheets (attached).
  • Choose a wall inside or outside that you can launch next to, and mark off 10 feet at 1-foot intervals with tape or chalk.
  • Prepare crushed tablets (see Troubleshooting Tips for help with this step). Note: Half tablets of antacid are more than enough to pop off the canister lids; more than ½ tablet is unnecessary and will make the lid pop off sooner, which is not desirable for this activity.
  • Clean up any white powder that has been spilled, as it may be mistaken for many other illegal or dangerous substances.

With the Students

  1. Tell the students that their challenge today is to build a pop-rocket that is at least 6 inches tall and can lift a penny at least 4-feet high. Since engineers often build small-scale models of their designs and test them, these pop-rockets act as a step in the rocket design cycle. The penny must be protected inside a paper tube. Unlike the last time they built rockets (in Lesson 4, Blast Off: Pop Rockets Activity), the materials for building these rockets will be limited. (Note: Antacid tablets should be given out only as needed so that the instructor knows that all tablets are accounted for and used appropriately in the experiment.)
  2. Give each group a Trial Budget Worksheet (attached), and have them put their names on it.
  3. Give each group 8 Blast-Off Bucks (attached).
  4. Student groups should be given 5 minutes to fill out their budget, draw a concept sketch and present their budget and sketch to the teacher for an approval signature.
  5. The instructor should check the budget/sketch to make sure the students are on the right track: verify that the budget math is done correctly and is not less than zero. Make sure everyone puts the lid of the canister at the bottom of the rocket in his or her sketch. Make sure they indicate the rocket will be at least 6 inches tall.
  6. Have students pay the amount required for their materials (if they have extra bucks, they should save them), and give them the materials they chose on their budget sheet.
  7. Give the groups 10 minutes to build their rocket using scissors and their materials. (Each group can follow the Rocket Build Instruction Sheet to build their rocket but are free to try any design they think will work ─ as long as it is at least 6 inches tall.)
  8. Students should place their penny inside the paper tube of their rocket; they should NOT place the penny inside the film canister itself.
  9. Have students put their name and any designs they want on their rocket.
  10. One group at a time will come up to the launch area and put on safety glasses. All others should be a safe distance away.
  11. Ask one group representative to hold their rocket update down and (teacher) fill the canister 1/3 full of either hot or cold water - according to their budget sheet.

The next steps must be done quickly:

  1. Have the group representative very quickly drop in the solid or crushed ½ antacid tablet (again according to budget sheet).
  2. Snap the lid on very tightly, as quickly as possible.
  3. Turn the rocket upright (film canister lid aimed down), and place it into the empty pitcher or onto the flat launch site and stand back!

The rocket should pop within 1-5 seconds

  1. Note the maximum height reached by the rocket. Have the group record it on their Trial Data Worksheet, and answer questions 1 and 2.
  2. Once a team has launched their rocket, they should redesign and rebuild their rocket.
  3. Allow the students to re-launch their rockets once they have completed a redesign.
  4. Have them record the height of their final launch and answer the rest of the questions on the Trial Data Worksheet.

Safety Issues (Return to Contents)

Remind students not to put the antacid tablets (crushed or solid) in their mouths; if a student eats a solid tablet they could become very sick.

Hand out antacid only as necessary; do not give each group a "supply" in advance.

Make sure the students wear safety glasses while they are launching their rockets; students who are not launching rockets should be a safe distance away.

Troubleshooting Tips (Return to Contents)

In order to effectively use half tablets of antacid in powder form, the following method of preparation can be used:

  • Use scissors to cut a two-tablet packet down the middle (between the two whole tablets).
  • Carefully, tear open each of the foil antacid packets and remove both tablets. Break them in half as evenly as possible.
  • Place ½ of each tablet back into its foil packet.
  • Fold over the open end of one of the packets, hold it shut and use a blunt object to crush the half tablet in the packet (this takes some practice but works well). Repeat for the other tablet.
  • Now you should have two crushed half tablets nicely contained in their packets and two solid half tablets set aside.

Common student problems when building rockets:

  • Forgetting to tape the rocket body to the film canister.
  • Failing to mount the canister with the lid down.
  • Not extending the canister far enough from the paper tube to ensure the lid can be snapped on easily.

It may be easier for the students to build the rockets and then allow the teacher to launch them. The chemical reaction of the Alka Seltzer® and water sometimes happens too fast for small hands.

Remember to have the students stand back when the rockets are launching so that they do not get hit with flying rocket parts.

Pre-Activity Assessment

Brainstorming: As a class, have the students engage in open discussion. Remind students that in brainstorming, no idea or suggestion is "silly." All ideas should be respectfully heard. Take an uncritical position, encourage wild ideas and discourage criticism of ideas. Have them raise their hands to respond. Write their ideas on the board. Ask the students:

  • How do companies get money to build rockets? (Answer: They take out a bank loan and then sell the rocket for a profit (assuming it works), they get money from the government (i.e., taxes), the owner of the company has money from some other source, a company that wants to launch something gives them the money to build a rocket, etc.)

Activity Embedded Assessment

Worksheet: Have the students record measurements and follow along with the activity on their Trial Data Worksheet. After students have finished their worksheet, have them compare answers with their peers.

Group Question: During the activity, ask the groups:

  • What made your rocket fail or succeed? What are the most important factors in building a successful rocket? Is it weight? Aerodynamics? Stability? Fuel? A good film canister?

Post-Activity Assessment

Re-Engineering: Ask the students how they could improve their pop rocket, and have them sketch or test their new ideas. Have the students use the data from their own design results as well as the results they observed from other groups to come up with design improvements.

Journal Reflection: Ask the students to write a paragraph, in their science journal or on a sheet of paper, to explain the design process they went through in order to build a better rocket. Have them answer the following question:

  • Describe how you designed your rocket in three steps.

Activity Extensions (Return to Contents)

To extend the activity, give the students more time the first day to complete and launch their first rocket. Talk to them about redesign and why it is important for engineers to learn from their mistakes. On the second day reissue Blast-Off Bucks, and have them design and build a new rocket with the lessons they learned from day one.

Have students create a bar graph (X axis: group names and trial numbers, Y axis: height that the rocket reached) representing all of the group's rocket data.

Activity Scaling (Return to Contents)

For K and 1st grade students, build rockets without a budget. Ask students if they think it is more expensive to build a rocket with more supplies. Ask them if they could build a rocket without paper. What if they could have all the paper they wanted? What would it look like then? Have students count out loud to see how long it takes each rocket to "pop." Then, ask for a choral response to these basic questions:

  • Why does the rocket come back down when shot up? (Answer: gravity)
  • Where is the energy coming from to power the rocket? (Answer: the reaction between the antacid table and water)
  • If you could re-do your rocket, what would you change? Explain that engineers do not always get a project right the first time and often have to re-design their project several times before getting it right. Sometimes, it may take all of their money (budget). It is okay when this happens, as it is part of the learning process; subsequently, after several tries, engineers can develop the best rocket for the money.

For 2nd and 3rd grade students, make all rockets the same size (height) so the comparison between materials is more obvious. Students should be able to build the rockets but may need help with the launching procedure.

For 4th and 5th grade students, introduce the idea of launch insurance; that is, if a group pays one Blast-Off Buck, they can re-launch their rocket if the first launch fails. Have students graph the class results of rocket versus height.

Fisher, Diane. National Aeronautics and Space Administration. Space Place, "Build a Bubble-Powered Rocket," September 8, 2005, http://spaceplace.jpl.nasa.gov/en/kids/rocket.shtml - accessed February 24, 2006.

Speake, Vicki, Science is Here: E-SET, "What Puts the Fizz in Alka-Seltzer ™," September 2002, Iowa State University, University Extension, http://www.extension.iastate.edu/e-set/science_is_here/alkaseltzer.html - accessed February 13, 2006.

The Society for International Space Cooperation. Space Xpress, International Space Station Curriculum and Activities, "Film Canister Rockets," http://www.spacesociety.org/spaceexpress/Curriculum/film_canisters.html - accessed February 24, 2006.

Contributors

Jeff White, Brian Argrow, Geoffrey Hill, Jay Shah, Malinda Schaefer Zarske, Janet Yowell

Copyright

© 2006 by Regents of the University of Colorado
The contents of this digital library curriculum were developed under a grant from the Fund for the Improvement of Postsecondary Education (FIPSE), U.S. Department of Education and National Science Foundation GK-12 grant no. 0226322. However, these contents do not necessarily represent the policies of the Department of Education or National Science Foundation, and you should not assume endorsement by the federal government.

Supporting Program (Return to Contents)

Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder

Last Modified: September 26, 2008
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