Summary
Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better understanding of events that follow real-life random phenomenon, such as bridge failures, weather forecasts and automobile accidents. Students learn to connect keywords such as certainty, probable, unlikely and impossibility to real-world engineering applications.
Engineering Connection
Educational Standards
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Pre-Req Knowledge
Learning Objectives
- Define probability.
- List examples of how probability is used in real-world engineering applications.
- Identify and explain possible outcomes and probability associated with each outcome.
Materials List
- Pre-Assessment Quiz, RPS Probability Worksheet and Post-Assessment Quiz, one per student
- for class demo: 1 quarter (coin)
- LEGO MINDSTORMS NXT robot, such as the NXT Base Set (5003402) for $159.98 at https://shop.education.lego.com/legoed/en-US/catalog/product.jsp?productId=5003402& isSimpleSearch=false&ProductLine=NXT
- LEGO MINDSTORMS Education NXT Software 2.1, available as a single license (2000080) for $39.97 or a site license (5003413) for $271.96 at https://shop.education.lego.com/legoed/en-US/catalog/product.jsp?productId=prod120017&isSimpleSearch=false&ProductLine=LEGO+MINDSTORMS+Education+NXT
- computer, loaded with NXT 2.1 software
- pre-programmed NXT brick (comes in the education base set), loaded with the program rock_paper_scissors.rbt
Introduction/Motivation
Vocabulary/Definitions
Event that has 100% probability of happening. | |
No chance of happening; 0% probability. | |
The end result. | |
A chance that an event will occur. | |
probable : |
A good chance of happening; likely. |
Event that is unpredictable. | |
A small chance of happening. |
Procedure
Before the Activity
- Gather materials and make copies of the Pre-Assessment Quiz, RPS Probability Worksheet and Post-Assessment Quiz, one each per student.
- Build the LEGO "RPS" (rock-paper-scissors) robot provided with the base kit components, following instructions in The LEGO MINDSTORMS NXT Idea Book. See Figure 1 and the additional notes in the next section.
- Download the NXT rock_paper_scissors.rbt software onto the classroom computer.
- Charge all NXT battery packs, and test the robot.
The RPS Robot
With the Students
- Before starting the activity, administer the pre-assessment quiz.
- Conduct the quarter flip demo and present students with the Introduction/Motivation information.
- Hand out the worksheets.
- Ask the students: Who is familiar with the game rock-paper-scissors? Who can explain how it works to the rest of the class? (As necessary, review and/or demonstrate how the game is played with a few student volunteers.)
- Familiarize students with the operation of the RPS robot. Demonstrate a few times. (Refer to the details in the section above.)
- Instruct students to fill out the worksheet table while the robot is asked to throw a rock, paper or scissors 10 times. To do this, students simply make tally marks in the appropriate column of the table for each trial event (row) of pressing the robot's touch sensor. Point out to students that the outcomes are random.
- Have students answer the worksheet questions.
- Ask students to state, in ratio form, the outcome of rock. The outcome should be 1/3, since three total possible outcomes and one desired outcome exist. (Refer to Equation 1 and refer to the definition of probability as stated in the Introduction/Motivation section.)
- Remind students that when the quarter was flipped at the beginning of the activity, the probability of it landing on tails was the same as the probability of landing on heads; both had a 50% probability (one desired outcome over two total outcomes). Likewise, in this activity, the probability of throwing a rock is the same as the probability of throwing a scissor or paper. The probability is 1/3 for each.
- Note: Typically, 10 trials are not enough to generate an outcome of 1/3 for each event, but 10 trials are performed in this activity in the interest of time. To obtain results closer to 1/3, increase the number of trials (as time permits). Doing 100 would be an ideal number of trials.
- Go over question #4 with students. They are asked to imagine that rock is Firm Rock, scissors is Firm Scissors, and paper is Firm Paper (serving to illustrate that each of the robot motors represents a firm or a company). If the firms are competing (via the bidding process) to obtain a job to build a stadium, for instance, all three companies should have an equal probability of getting the job.
- Review with students what has been accomplished in the activity. Discuss why results were slightly different among groups. (Answer: The robot throws out random numbers.)
- Conclude by administering the post-assessment quiz. Or, as a class ask and discuss the quiz questions.
Attachments
- Rock_paper_scissors (rbt)
- Pre-Assessment Probability Quiz (docx)
- Pre-Assessment Probability Quiz (pdf)
- Pre-Assessment Probability Quiz Answers (docx)
- Pre-Assessment Probability Quiz Answers (pdf)
- Post-Assessment Probability Quiz (docx)
- Post-Assessment Probability Quiz (pdf)
- Post-Assessment Probability Quiz Answers (docx)
- Post-Assessment Probability Quiz Answers (pdf)
- RPS Probability Worksheet (docx)
- RPS Probability Worksheet (pdf)
- RPS Probability Worksheet – Example Answers (docx)
- RPS Probability Worksheet – Example Answers (pdf)
Assessment
Pre-Activity Assessment
Activity Embedded Assessment
Post-Activity Assessment
Contributors
Akim Faisal, Janet Yowell
Copyright
© 2013 by Regents of the University of Colorado; original © 2011 Polytechnic Institute of New York University
Supporting Program
AMPS GK-12 Program, Polytechnic Institute of New York University
Acknowledgements
Last modified: February 9, 2016