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Activity (Hands-On)Grades 6 - 8

Biomimetic Digging Design: Treasure Exploration

A photo showing a model of digging tool made up of cardboard, popsicle sticks, a plastic spoon, and a motor. The motor is in between two circular pieces of cardboard, a rectangular piece of cardboard is attached on the circumference of the circular pieces, a popsicle stick is attached on the surface of each circle at the side, and it passes through the rectangular piece of cardboard, then each popsicle stick has a plastic spoon attached to it. That head of each spoon has two small pieces of popsicle stick attached to it.Example of a student-built biomimetic motorized digging tool.

In this hands-on biomimicry design challenge, students investigate how animals dig and apply what they learn to design and build a motorized digging device. Students conduct structure/function analyses of moles, pocket gophers, pangolins, and naked mole rats to identify structures, properties, and actions that support digging. They also explore simple motors, batteries, and circuits, and consider how a motor’s spinning motion can be converted into different types of movement. Using their biological research and motor explorations, student teams plan and construct a biomimetic digging device using small motors, batteries, and craft materials, then test their prototypes by digging through a simulated material such as shredded paper to locate or retrieve “treasure.”

Mechanical engineers design machines and systems that use force and motion to accomplish specific tasks, often looking to nature for inspiration when developing new solutions. Through biomimicry, engineers can study how biological structures and movements perform particular functions and translate those strategies into mechanical designs. For example, the structures and movements animals use to dig can inspire the design of digging mechanisms powered by motors. Motors convert electrical energy into rotational motion, and mechanical engineers design ways to transfer and transform that motion to perform useful tasks.

After this activity, students should be able to:

  • Apply the concept of structure and function to analyze how organisms dig.
  • Build a circuit with a motor and batteries.
  • Use simple motors, craft materials, and tools to construct a physical prototype with moving parts.
  • Implement a biomimetic design process.
  • Investigate the strengths and weaknesses of different nature-inspired design ideas.


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