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Activity (Hands-On)Grades 6 - 8

Biomimetic Grasping Design: Fruit Harvesting Devices

A photo showing a cardboard grasping device removing a wiffle ball that had been velcroed to the ceiling. Example of a student-built fruit harvester prototype, grasping a ball attached to the ceiling.

Students explore biomimicry by taking inspiration from plants and animals to design and build a fruit harvesting tool. Students begin by conducting a structure/function analysis of three organisms that are well adapted for grasping and capturing objects: birds of prey, Venus flytraps, and trap-jaw ants. After investigating the parts, properties, and actions that contribute to these organisms’ grasping abilities, students apply what they learned to design a hand-operated device that can grasp and harvest a model fruit without damaging it. Using craft materials to build their prototypes and wiffle balls or ping-pong balls to represent fruit, students build, test, evaluate, and revise their designs. Throughout the iterative design process, students revisit their biological inspirations and use evidence from testing and peer feedback to improve their fruit harvesting tools.

Harvesting fruit is an important agricultural process that helps move food from farms to consumers. Because many fruits are delicate, harvesting them efficiently while minimizing bruising or other damage can present an engineering challenge. Agricultural engineers and engineering technologists help address challenges like these by designing, testing, and improving machinery and tools used for planting, growing, harvesting, and processing crops. When developing harvesting technologies, engineers must consider factors such as the size and shape of the fruit, the force needed to grasp and remove it, the speed and efficiency of the harvesting process, and the potential for damage. Biomimicry offers one approach to solving these challenges. By studying how plants and animals grasp, capture, and hold objects, engineers can identify biological structures and functions that may inspire new approaches to designing effective harvesting tools.

After this activity, students should be able to:

  • Apply the concept of structure and function to analyze how organisms grasp.
  • Implement a biomimetic design process.
  • Use craft materials and tools to construct a physical prototype with moving parts.
  • Investigate the strengths and weaknesses of different nature-inspired design ideas.

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