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UnitGrades 6 - 8

Biomimetic Engineering Design: Making Things That Move

A combination of five photos, with the top two photos showing some Venus flytraps and a giant ground pangolin and the bottom three photos showing students’ biomimetic engineering design projects: a Digger inspired by pangolin, a Grasper inspired by Venus flytraps, and a Tinkercad screenshot of a flinging project inspired by the seed pods. Biomimetic Engineering Design: Making Things that Move

This hands-on unit engages students in a biomimetic engineering design process as they investigate how plants and animals accomplish different types of motion and use those biological strategies to inspire engineered devices. Across four design challenges, students analyze biological structures and functions, translate their observations into design ideas, create and test prototypes, gather evidence and peer feedback, and iteratively improve their solutions.

Engineers are often tasked with developing multiple feasible solutions to real-world problems while working within defined criteria and constraints. Biomimicry offers engineers a way to generate diverse design ideas by investigating how organisms and natural systems successfully accomplish similar functions. By analyzing the relationships between biological structures and their functions, engineers can identify strategies from nature that may be translated into engineered solutions. Throughout this unit, students engage in similar engineering practices as they define design problems, analyze the structures and functions of biological systems, work within material and design constraints, and translate biological strategies into prototypes. Like engineers, students test their designs, evaluate evidence about what works and what could be improved, and iteratively redesign their solutions to better meet the criteria for success.

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