Skip to main content
UnitGrades 4 - 7

Robot Design Challenges

A composite image of five line drawings and six photos. Line drawings of soccer field boundaries, straight race track with start/finish dashed lines, oval race track, maze route with five turns, square boxing "ring." Photos of two interlocking multi-toothed spur gears on old farm equipment, two impalas fighting with interlocking horns, girl working over a piece of paper with a pencil in her mouth, girl chasing a soccer ball down a field, screen capture of LEGO programming icons, and a LEGO robot (small plastic device on wheels with display screen, buttons, ports, cables and sensors) sitting on the floor.Students explore the various robot design challenges

This unit is composed of two lessons and five activities related to the integration of sensors and motors with programming logic in LEGO robots to perform complex tasks. The unit is the fifth in a series and follows Humans Are Like Robots (unit 1), Our Bodies Have Computers and Sensors (unit 2), What Is a Computer Program? (unit 3) and How Do Sensors Work? (unit 4).

Throughout this unit, each group of (2-4) students requires all or portions of the following items:

Alternative: LEGO MINDSTORMS NXT Set:

Note: This activity can also be conducted with the older (and no longer sold) LEGO MINDSTORMS NXT set instead of EV3; see below for those supplies:

  • LEGO MINDSTORMS NXT robot, such as the NXT Base Set (includes programmable NXT intelligent brick; 3 interactive servo motors; sound, light, ultrasonic and 2 touch sensors; and many other components and instructions)
  • LEGO MINDSTORMS Education NXT Software 2.1 
  • computer, loaded with NXT 2.1 software

A photograph shows two boys working with LEGO NXT parts and pieces at a lab bench.

Our world would be a different place without engineers and all of the technologies, devices, structures and systems they create—vehicles, phones, bridges, medical devices, factories, appliances and software apps—just to name a few. The best way to learn about design and engineering is to take on a design challenge, following the steps of the engineering design process. In order to develop optimal solutions, engineers must identify criteria and specifications for the problem, recognize constraints to solving the problem and then use math and science principles to come up with solutions. Engineers design and test their solutions to evaluate how well they address the problem, an iterative process until success is achieved. In this unit, students apply the information they gathered from previous units and the two lessons in this unit to design solutions for a number of engaging challenges.

More Like This