Grade Level: 7 (6-8)
Choose From: 2 lessons and 2 activities
Subject Areas: Earth and Space, Measurement
SummaryThe marine environment is unique and because little light penetrates under water, technologies that use sound are required to gather information. The seafloor is characterized using underwater sound and acoustical systems. Current technological innovations enable scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles enables researchers to map and understand the sea floor. Similar technologies also aid in animal tracking, a method used within science and commercial industries. Through inquiry-based learning techniques, students learn the importance of habitat mapping and animal tracking.
Students learn how technologies developed by engineers are improving the ability of scientists and other researchers to learn about the unknown frontier of marine environments.
Lesson 1, Habitat Mapping, and its associated activity, Map That Habitat, is an introduction to habitat mapping and how technology aids in the process.
Lesson 2, Marine Animal Tracking, and its associated activity, Acting Out Animal Tracking: Map-a-Buddy, is an introduction to the ideas and implications of animal tracking, such as those found within science and commercial industries.
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within type by subtype, then by grade, etc.
Each TeachEngineering lesson or activity is correlated to one or more K-12 science, technology, engineering or math (STEM) educational standards.
All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN), a project of D2L (www.achievementstandards.org).
In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics; within type by subtype, then by grade, etc.
See individual lessons and activities for standards alignment.
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- Day 1: Habitat Mapping lesson
- Day 2-5: Map That Habitat activity
- Day 6: Marine Animal Tracking lesson
- Day 7-10: Acting Out Animal Tracking: Map-a-Buddy activity
More Curriculum Like This
Students learn about technologies used for underwater mapping, such as benthic habitat images produced by GIS. They participate in a class discussion on why habitat mapping is useful and how current technology works to make bathymetry mapping possible. Through inquiry-based questions, students brain...
Students are introduced to the ideas and implications of animal tracking, which is useful within scientific and commercial industries. Students are engaged in an activity to monitor animal foraging behavior on a spatial scale by working in groups to track each others' movements as they travel a pre...
Student teams replicate the creation of seafloor bathymetry by taking a simplified form of soundings of an unseen seafloor model inside a shoebox and translating their collected data into a visualization of the topography, enabling them to better understand and appreciate modern remote sensing.
Copyright© 2013 by Regents of the University of Colorado; original © 2005 Duke University
ContributorsKimberly Goetz, Nicholas School of the Environment; Jonelle Stovall, Pratt School of Engineering; Melissa Sanderson, Pratt School of Engineering; Heather Kerkering, Nicholas School of the Environment
Supporting ProgramEngineering K-PhD Program, Pratt School of Engineering, Duke University
This content was developed by the MUSIC (Math Understanding through Science Integrated with Curriculum) Program in the Pratt School of Engineering at Duke University under National Science Foundation GK-12 grant no. DGE 0338262. However, these contents do not necessarily represent the policies of the NSF, and you should not assume endorsement by the federal government.
Last modified: February 17, 2018
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