Learning from home? Find hands-on activities perfect for distance learning. Browse now!

Hands-on Activity: Controlling Sound

Quick Look

Grade Level: 4 (3-5)

Time Required: 30 minutes

Expendable Cost/Group: US $2.00

Group Size: 2

Activity Dependency: None

Subject Areas: Physical Science


In this activity, students use a variety of materials to design and create headphones that absorb sound.
This engineering curriculum aligns to Next Generation Science Standards (NGSS).

A drawing of thickly padded, red headphones.
Students create headphones that absorb sound
Copyright © U.S. Department of Labor, Occupational Safety & Health Administration, http://www.osha.gov

Engineering Connection

Acoustical engineers study sound and design buildings that reflect and absorb sound to create the desired acoustics. In this activity, students are acting as acoustical engineers as they use design headphones using sound-absorbing materials.

Learning Objectives

After this activity, students should be able to:

  • Explain that some materials absorb sound, while others reflect it.
  • Design and test headphones that absorb sound.

Educational Standards

Each TeachEngineering lesson or activity is correlated to one or more K-12 science, technology, engineering or math (STEM) educational standards.

All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN), a project of D2L (www.achievementstandards.org).

In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics; within type by subtype, then by grade, etc.

NGSS Performance Expectation

3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. (Grades 3 - 5)

Do you agree with this alignment?

Click to view other curriculum aligned to this Performance Expectation
This activity focuses on the following Three Dimensional Learning aspects of NGSS:
Science & Engineering Practices Disciplinary Core Ideas Crosscutting Concepts
Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

Alignment agreement:

Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.

Alignment agreement:

  • Students will develop an understanding of the attributes of design. (Grades K - 12) More Details

    View aligned curriculum

    Do you agree with this alignment?

  • Materials have many different properties. (Grades 3 - 5) More Details

    View aligned curriculum

    Do you agree with this alignment?

  • Identify and collect information about everyday problems that can be solved by technology, and generate ideas and requirements for solving a problem. (Grades 3 - 5) More Details

    View aligned curriculum

    Do you agree with this alignment?

  • Test and evaluate the solutions for the design problem. (Grades 3 - 5) More Details

    View aligned curriculum

    Do you agree with this alignment?

Suggest an alignment not listed above

Materials List

For activity demonstration:

  • one pair of working headphones (the kind that covers the entire ear)
  • bells, small buzzer, CD player, or other noise-making items

Each group/individual needs:

  • various materials such as cloth, sponges, foam, cotton balls, cotton batting, small carpet samples, and any other materials that will absorb sound
  • something to hold the earpieces together, such as old headphones without the earpieces or a piece of material that will bend without breaking (vinyl strips from a mini-blind or inexpensive plastic headbands)
  • Dixie cups (work well as earpieces and can be stuffed with sound-absorbing materials)
  • rubber bands
  • duct tape
  • masking tape
  • scissors
  • 2 copies of Headphone Planning Sheet

Worksheets and Attachments

Visit [www.teachengineering.org/activities/view/cub_soundandlight_lesson5_activity1] to print or download.

More Curriculum Like This

To Absorb or Reflect... That is the Question

Students learn how different materials reflect and absorb sound.

Form vs. Function

Students model and design the sound environment for a room. They analyze the sound performance of different materials that represent wallpaper, thick curtains, and sound-absorbing panels.

preview of 'Form vs. Function' Activity
Elementary Activity
Sound Environment Shapers

Students are introduced to the sound environment as an important aspect of a room or building. Several examples of acoustical engineering design for varied environments are presented.

preview of 'Sound Environment Shapers' Lesson
Elementary Lesson

Pre-Req Knowledge

Lessons 1-5 of the Sound and Light unit: Longitudinal, Transverse Waves (Lesson 1), Wavelength and Amplitude (Lesson 2), Frequency (Lesson 3), Sound Waves (Lesson 4), Acoustics (Lesson 5).


Let's take a look at the ceiling and floor of your classroom. Do you see acoustic tiles on the ceiling and carpet on the floor? What would happen if the floor was made out of hard tile and the ceiling had the same material? (Answers: There would be a lot of echoes, sound waves would not be absorbed quickly, it would be noisy.) Acoustical engineers have noticed this phenomenon and design special tiles for the ceiling that absorb sound. And, they know that some materials absorb sound, so they usually put carpet on the floor when they are designing a classroom!

We have been learning about acoustics and acoustical engineers, and now you are going to have the chance to act like an acoustical engineer. I am going to break you into teams of two, and your engineering team will use some sound-absorbing materials to design a set of headphones.

Here is a pair of real headphones (see Background section). Let's have a volunteer put them on and see if they can hear the noises that I am going to make. (Have a student put on the headphone; ask the student to raise her/his hand if they s/he hears the noises). It looks like whoever designed these headphones did (or, possibly, did not do) a good job! Now you and your teammate are going to have a chance to design your own headphones using materials available. You will also be constrained with time. Once you are done, you can test them using these same noises.

Before you can begin building, there is a box on your Headphone Planning Sheet that you need to have checked off by me or another adult helper. Even real engineers need to get their designs checked before they build them! One more thing... remember to listen to each other's ideas and work as a team!



In this activity, students need to use substances that absorb sound. Materials that absorb sound send back few or no sound reflections or echoes. These types of materials can be found in classrooms, offices and other places to help reduce sound.

Have a pair of working headphones available for students to inspect. (These should be the type that completely covers the ear. Prior to starting this lesson have one student put on the headphones and another without. Have several objects that make noise, such as bells, buzzer, CD player, etc.), and have students identify if they are able to hear them while wearing the headphones. They need to design and make their own headphones to quiet these sounds.

Before the Activity

  • Gather materials
  • Copy Headphone Planning Sheet (one per group, or one per student if working individually)
  • Write the list of materials on the board (so students know how to spell them for their worksheets)
  • It may be helpful to set up several "construction stations" on various desks throughout the room so that the students can easily access the materials

With the Students

  1. Divide students into teams of two.
  2. Pass out materials and Headphone Planning Sheet.
  3. Students should work as a team to create and write down their design on the Headphone Planning Sheet. Remind students to get their design checked off before beginning to build. Encourage students to make their design as detailed as possible.
  4. Give students time to build their design.
  5. Students should test their headphones to see how they work, by using the bells and/or buzzers provided.
  6. Encourage students to try each other's headphones, and talk with each other about ideas that work well.
  7. Have a class discussion about the headphones. Which ones worked best and why? Talk about how engineers design, then build, and finally test their ideas. Engineers often have to redesign, rebuild and retest many times before they perfect their creation.


Pre-Activity Assessment

Absorb or Reflect?: Make a list on the board of materials that reflect sound and another list of materials that absorb it. Tell the students that today they are going to be using absorbent materials to create headphones that absorb sound. When would we want to use materials that reflect sound? (Answer: When we want something to be very loud, such as cymbals or bells).

Activity Embedded Assessment

Engineering Design Check-off: Since students need to get their designs checked off, use this time to talk with them about the features of their designs. Encourage students to add as many details to their designs as possible, including labeling the various parts. Make sure that students understand they are using materials that absorb sound.

Post-Activity Assessment

Best Features: As a class, talk about which features of the various headphones worked the best and why. Review how these absorbent materials "soak up" or absorb sounds.

Investigating Questions

  • How many types of headphones are there?
  • What are some of the different uses for headphones?
  • Who uses headphones for their jobs?

Safety Issues

Assist students with scissors as needed.

Troubleshooting Tips

Be sure to encourage students to periodically test their headphones as they build. If time allows, let students redesign and rebuild their headphones in order to make them even better.

Activity Extensions

To promote understanding of engineering economics and budgeting, team budgets may be established using play money, and material prices assigned.

As a class, design a room that will absorb sound. Create a miniature model of the room and discuss what features contribute to its acoustics.

Take a field trip to a radio station and talk with the disk jockeys about the importance of headphones (and microphones) in their work.

Activity Scaling

  • For upper grades, limit either the amount of materials, time available or both. Talk about engineering constraints and how engineers work under deadlines and under budgets. Also discuss the importance of collaboration, teamwork and learning from others in engineering.
  • For lower grades, activities should still be appropriate.


© 2007 by Regents of the University of Colorado.


Teresa Ellis; Frank Burkholder; Abigail Watrous; Janet Yowell

Supporting Program

Integrated Teaching and Learning Program, College of Engineering, University of Colorado Boulder


The contents of this digital library curriculum were developed under a grant from the Fund for the Improvement of Postsecondary Education (FIPSE), U.S. Department of Education, and National Science Foundation GK-12 grant no 0338326. However, these contents do not necessarily represent the policies of the Department of Education or National Science Foundation, and you should not assume endorsement by the federal government.

Last modified: September 4, 2019

User Comments & Tips

Free K-12 standards-aligned STEM curriculum for educators everywhere.
Find more at TeachEngineering.org