Quick Look
Grade Level: 5 (5-8)
Choose From: 4 lessons and 4 activities
Subject Areas: Computer Science, Science and Technology
Summary
Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO® MINDSTORMS® robots. Students apply new programming tools—move blocks, wait blocks, loops and switches—in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.Engineering Connection
We interact with computers and their programs in uncountable ways during our everyday lives. Engineers in all fields use and design computer programs to perform calculations, run simulations, program machines and much more. When you turn on any computer, a program called the "operating system" runs and lets you access the various computer and software features. The computers, tablets and phones that students use contain all sorts of programs and "apps," and it is important for them to understand that people have created them. As computers are increasingly used to tackle all types of problems, learning how to program becomes an essential skill for most engineers—and everyone!
Unit Overview
This unit is composed of four lesson/activity pairs designed to introduce students to programming skills using LEGO MINDSTORMS EV3 robots by having them learn and develop programs to control taskbot movements. The unit is the third in a series and follows Humans Are Like Robots (unit 1) and Our Bodies Have Computers and Sensors (unit 2).
Students first gain an understanding of algorithms. Then they are introduced to programming via quick programming using the LEGO intelligent brick (computer). Then they move on to program with move blocks using the LEGO software on a computer. Next, they learn about conditional commands and how to program using sound and touch sensors rather than by specifying exact durations. Eventually, they program LEGO robots using combinations of move blocks, wait blocks, loops and switches. In the final activity, students use Android phones with Bluetooth wireless connections to remotely guide their LEGO robots through a maze.
To help convey the concepts, students occasionally act out maze demos. Students also learn about electrical connections, both wired and wireless, and their pervasiveness in our world. They follow the Morse code rules in order translate a few phrases into Morse code while learning that it is a communication method that takes advantage of on/off states to transmit messages by electrical bursts.
Through assorted programming challenges, students become familiar with the steps of the engineering design process, especially gaining experience with iteration in order to achieve successful programs. While performing fun activities with the EV3 robots, students may not realize that they have learned computer programming in the process. The activities open students' eyes to how similar logic programs are incorporated into the many everyday devices we use.
Throughout this unit, each group of (2-4) students requires all or portions of the following items:
- LEGO MINDSTORMS EV3 robot, such as EV3 Core Set (5003400) for $389.95 at https://education.lego.com/en-us/products/lego-mindstorms-education-EV3-core-set-/5003400
- LEGO MINDSTORMS Education EV3 Software 1.2.1, free online, you have to register a LEGO account first; at https://www.lego.com/en-us/mindstorms/downloads/download-software
- computer, loaded with EV3 1.2.1 software
Specific and/or additional required materials are indicated in the individual lessons and activities.
Note: This activity can also be conducted with the older (and no longer sold) LEGO MINDSTORMS NXT set instead of EV3; see below for those supplies:
- LEGO MINDSTORMS NXT Base Set
- computer loaded with the NXT 2.1 software
Educational Standards
Each TeachEngineering lesson or activity is correlated to one or more K-12 science,
technology, engineering or math (STEM) educational standards.
All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN),
a project of D2L (www.achievementstandards.org).
In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics;
within type by subtype, then by grade, etc.
Each TeachEngineering lesson or activity is correlated to one or more K-12 science, technology, engineering or math (STEM) educational standards.
All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN), a project of D2L (www.achievementstandards.org).
In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics; within type by subtype, then by grade, etc.
NGSS: Next Generation Science Standards - Science
NGSS Performance Expectation | ||
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3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. (Grades 3 - 5) Do you agree with this alignment? |
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Click to view other curriculum aligned to this Performance Expectation | ||
This unit focuses on the following Three Dimensional Learning aspects of NGSS: | ||
Science & Engineering Practices | Disciplinary Core Ideas | Crosscutting Concepts |
Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem. Alignment agreement: | Research on a problem should be carried out before beginning to design a solution. Testing a solution involves investigating how well it performs under a range of likely conditions. Alignment agreement: At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs.Alignment agreement: | Engineers improve existing technologies or develop new ones to increase their benefits, to decrease known risks, and to meet societal demands. Alignment agreement: |
NGSS Performance Expectation | ||
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3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved. (Grades 3 - 5) Do you agree with this alignment? |
||
Click to view other curriculum aligned to this Performance Expectation | ||
This unit focuses on the following Three Dimensional Learning aspects of NGSS: | ||
Science & Engineering Practices | Disciplinary Core Ideas | Crosscutting Concepts |
Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence, using fair tests in which variables are controlled and the number of trials considered. Alignment agreement: | Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved. Alignment agreement: Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.Alignment agreement: |
NGSS Performance Expectation | ||
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MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. (Grades 6 - 8) Do you agree with this alignment? |
||
Click to view other curriculum aligned to this Performance Expectation | ||
This unit focuses on the following Three Dimensional Learning aspects of NGSS: | ||
Science & Engineering Practices | Disciplinary Core Ideas | Crosscutting Concepts |
Evaluate competing design solutions based on jointly developed and agreed-upon design criteria. Alignment agreement: | There are systematic processes for evaluating solutions with respect to how well they meet the criteria and constraints of a problem. Alignment agreement: |
NGSS Performance Expectation | ||
---|---|---|
MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. (Grades 6 - 8) Do you agree with this alignment? |
||
Click to view other curriculum aligned to this Performance Expectation | ||
This unit focuses on the following Three Dimensional Learning aspects of NGSS: | ||
Science & Engineering Practices | Disciplinary Core Ideas | Crosscutting Concepts |
Analyze and interpret data to determine similarities and differences in findings. Alignment agreement: | There are systematic processes for evaluating solutions with respect to how well they meet the criteria and constraints of a problem. Alignment agreement: Sometimes parts of different solutions can be combined to create a solution that is better than any of its predecessors.Alignment agreement: Although one design may not perform the best across all tests, identifying the characteristics of the design that performed the best in each test can provide useful information for the redesign process—that is, some of the characteristics may be incorporated into the new design.Alignment agreement: |
Common Core State Standards - Math
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Make sense of problems and persevere in solving them.
(Grades K - 12)
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Do you agree with this alignment?
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Fluently multiply multi-digit whole numbers using the standard algorithm.
(Grade 5)
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International Technology and Engineering Educators Association - Technology
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Various relationships exist between technology and other fields of study.
(Grades 3 - 5)
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The design process is a purposeful method of planning practical solutions to problems.
(Grades 3 - 5)
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Test and evaluate the solutions for the design problem.
(Grades 3 - 5)
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The processing of information through the use of technology can be used to help humans make decisions and solve problems.
(Grades 3 - 5)
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New products and systems can be developed to solve problems or to help do things that could not be done without the help of technology.
(Grades 6 - 8)
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Specify criteria and constraints for the design.
(Grades 6 - 8)
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State Standards
Missouri - Math
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Make sense of problems and persevere in solving them.
(Grades
K -
12)
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Do you agree with this alignment?
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Fluently multiply multi-digit whole numbers using the standard algorithm.
(Grade
5)
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Missouri - Science
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Describe how new technologies have helped scientists make better observations and measurements for investigations (e.g., telescopes, electronic balances, electronic microscopes, x-ray technology, computers, ultrasounds, computer probes such as thermometers)
(Grade
5)
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More Curriculum Like This
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Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO® MINDSTORMS® robots and software. Through these design challenges, students become familiar with the steps of the engineer...
Unit Schedule
Each lesson and activity is designed to take one or two 50-minute session, for a total of eleven 50-minute sessions for the unit. The suggested order to conduct the lesson/activity sets is shown below:
- Lesson 1: What Is a Program? --> Activity 1: Navigating a Maze
- Lesson 2: How Do You Make a Program Wait? --> Activity 2: Wait Program!
- Lesson 3: How Do You Make Loops and Switches? --> Activity 3: Using Waits, Loops and Switches
- Lesson 4: What Is Bluetooth? --> Activity 4: Remote Control Using Bluetooth
Other Related Information
Show students the inspirational Code.org video titled, "What Most Schools Don't Teach," (5:43-minutes) to learn about a new "superpower" that isn't being taught in 90% of U.S. schools (computer programming!), starring Bill Gates, Mark Zuckerberg, will.i.am, and many other software development and technology leaders. https://www.youtube.com/watch?v=nKIu9yen5nc
Quotations from the short film include: "Everybody in this country should learn how to program a computer because it teaches you how to think," "we all depend on technology... and yet none of us know how to read and write code!" "software is really about humanity—it's about helping people by using computer technology," "great coders are today's rock stars," "the programmers of tomorrow are the wizards of the future — you're gonna look like you have magic powers compared to everybody else," and "it's the closest thing we have to a superpower."
Contributors
Riaz Helfer, Sachin Nair, Pranit Samarth, Satish S. NairCopyright
© 2014 by Regents of the University of Colorado; original © 2013 Curators of the University of MissouriSupporting Program
GK-12 Program, Computational Neurobiology Center, College of Engineering, University of MissouriAcknowledgements
This curriculum was developed under National Science Foundation GK-12 grant no. DGE 0440524. However, these contents do not necessarily represent the policies of the National Science Foundation, and you should not assume endorsement by the federal government.
Last modified: June 12, 2019
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