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Curricular Unit: Robot Design Challenges

Quick Look

Grade Level: 5 (4-7)

Choose From: 2 lessons and 5 activities

Subject Areas: Science and Technology

A composite image of five line drawings and six photos. Line drawings of soccer field boundaries, straight race track with start/finish dashed lines, oval race track, maze route with five turns, square boxing "ring." Photos of two interlocking multi-toothed spur gears on old farm equipment, two impalas fighting with interlocking horns, girl working over a piece of paper with a pencil in her mouth, girl chasing a soccer ball down a field, screen capture of LEGO programming icons, and a LEGO robot (small plastic device on wheels with display screen, buttons, ports, cables and sensors) sitting on the floor.
Students explore the various robot design challenges
copyright
Copyright © (gears) 2002 Jared C. Benedict, Wikimedia Commons; (impalas) 2011 Muhammad Mahdi Karim, Wikimedia Commons; (girl with pencil, girl on field) Microsoft clipart; (screen capture) authors; (LEGO robot) 2006 Eirik Refsdal, Wikimedia Commons; (line drawings) authors. http://commons.wikimedia.org/wiki/File:Gears_large.jpg http://commons.wikimedia.org/wiki/File:Fighting_impalas_edit2.jpg http://office.microsoft.com/en-us/images/results.aspx?qu=thinking&ex=1#ai:MP900442219|mt:2| http://office.microsoft.com/en-us/images/results.aspx?qu=soccer&ex=1#ai:MP900422170| http://commons.wikimedia.org/wiki/File:Lego_Mindstorms_Nxt-FLL.jpg

Summary

Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO® MINDSTORMS® robots and software. First, students are introduced to the discipline of engineering and "design" in general terms. Then in five challenge activities, student teams program LEGO robots to travel a maze, go as fast/slow as possible, push another robot, follow a line, and play soccer with other robots. This fifth unit in the series builds on the previous units and reinforces the theme of the human body as a system with sensors performing useful functions, not unlike robots. Through these design challenges, students become familiar with the steps of the engineering design process and come to understand how science, math and engineering—including computer programming—are used to tackle design challenges and help people solve real problems. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
This engineering curriculum aligns to Next Generation Science Standards (NGSS).

Engineering Connection

A photograph shows two boys working with LEGO NXT parts and pieces at a lab bench.
copyright
Copyright © 2012 Computational Neurobiology Center, College of Engineering, University of Missouri

Our world would be a different place without engineers and all of the technologies, devices, structures and systems they create—vehicles, phones, bridges, medical devices, factories, appliances and software apps—just to name a few. The best way to learn about design and engineering is to take on a design challenge, following the steps of the engineering design process. In order to develop optimal solutions, engineers must identify criteria and specifications for the problem, recognize constraints to solving the problem and then use math and science principles to come up with solutions. Engineers design and test their solutions to evaluate how well they address the problem, an iterative process until success is achieved. In this unit, students apply the information they gathered from previous units and the two lessons in this unit to design solutions for a number of engaging challenges.

Unit Overview

This unit is composed of two lessons and five activities related to the integration of sensors and motors with programming logic in LEGO robots to perform complex tasks. The unit is the fifth in a series and follows Humans Are Like Robots (unit 1), Our Bodies Have Computers and Sensors (unit 2), What Is a Computer Program? (unit 3) and How Do Sensors Work? (unit 4).

Throughout this unit, each group of (2-4) students requires all or portions of the following items:

Alternative: LEGO MINDSTORMS NXT Set:

Note: This activity can also be conducted with the older (and no longer sold) LEGO MINDSTORMS NXT set instead of EV3; see below for those supplies:

  • LEGO MINDSTORMS NXT robot, such as the NXT Base Set (includes programmable NXT intelligent brick; 3 interactive servo motors; sound, light, ultrasonic and 2 touch sensors; and many other components and instructions)
  • LEGO MINDSTORMS Education NXT Software 2.1 
  • computer, loaded with NXT 2.1 software

Educational Standards

Each TeachEngineering lesson or activity is correlated to one or more K-12 science, technology, engineering or math (STEM) educational standards.

All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN), a project of D2L (www.achievementstandards.org).

In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics; within type by subtype, then by grade, etc.

See individual lessons and activities for standards alignment.

More Curriculum Like This

How Do Sensors Work?

Through six lesson/activity sets, students learn about the functioning of sensors, both human and robotic. The overall framework reinforces the theme of the human body as a system with sensors—that is, from an engineering perspective.

preview of 'How Do Sensors Work?' Unit
Elementary Unit
What Is a Computer Program?

Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO® MINDSTORMS® robots. The unit is designed to be motivational for student learning, so th...

Unit Schedule

Each lesson and activity is designed to take one to two 50-minute sessions, for a total of ten 50-minute sessions for the unit. See Table 1 for the suggested order to conduct the lessons and activities.

  1. Lesson 1: What Is Engineering and What Is Design? (1 session - 50 mintues)
  2. Activity 1: Maze Challenge (2 sessions - 100 minutes)
  3. Lesson 2: What Are Gears and What Do They Do? (1 session - 50 mintues)
  4. Activity 2: Hare and Snail Challenges (2 sessions - 100 minutes)
  5. Activity 3: Sumobot Challenge (1.5 sessions - 75 minutes)
  6. Activity 4: Line-Follower Challenge (1.5 sessions - 75 minutes)
  7. Activity 5: Robot Soccer Challenge (1 session - 50 mintues)

Copyright

© 2014 by Regents of the University of Colorado; original © 2013 Curators of the University of Missouri

Contributors

Sachin Nair, Riaz Helfer, Pranit Samarth, Satish S. Nair

Supporting Program

GK-12 Program, Computational Neurobiology Center, College of Engineering, University of Missouri

Acknowledgements

This curriculum was developed under National Science Foundation GK-12 grant no. DGE 0440524. However, these contents do not necessarily represent the policies of the National Science Foundation, and you should not assume endorsement by the federal government.

Last modified: July 1, 2020

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