
Designing Bridges Middle School Lesson
Students learn about the types of possible loads, how to calculate ultimate load combinations, and investigate the different sizes for the beams (girders) and columns (piers) of simple bridge design. They learn the steps that engineers use to design bridges by conducting their own hands on associated activity to prototype their own structure. Students will begin to understand the problem, and learn how to determine the potential bridge loads, calculate the highest possible load, and calculate the amount of material needed to resist the loads.

Paper Airplanes: Building, Testing, & Improving. Heads Up! Middle School Activity
Students learn the different airplane parts, including wing, flap, aileron, fuselage, cockpit, propeller, spinner, engine, tail, rudder, elevator. Then they each build one of four different (provided) paper airplane (really, glider) designs with instructions, which they test in three trials, measuring flight distance and time. Then they design and build (fold, cut) a second paper airplane design of their own creation, which they also test for flight distance and time. They graph the collected class data. Analysis of these experiments with "model" airplanes and their results help them see and figure out what makes airplanes fly and what can be changed to influence the flying characteristics and performance of airplanes.

Trig River Middle School Activity
Students learn about and use a right triangle to determine the width of a "pretend" river. Working in teams, they estimate of the width of the river, measure it and compare their results with classmates.

Three-Tower Types Challenge: Tower Investigation and the Egg Middle School Activity
Towers have been a part of developed society for centuries, serving a variety of purposes, from watch towers to modern cell towers. In this activity, student groups design and build three types of towers (guyed or cable-supported, free-standing or self-standing, and monopole), engineering them to meet the requirements that they hold an egg one foot high for 15 seconds.

Saltwater Circuit Middle School Activity
Students build a saltwater circuit, which is an electrical circuit that uses saltwater as part of the circuit. Students investigate the conductivity of saltwater, and develop an understanding of how the amount of salt in a solution impacts how much electrical current flows through the circuit. They learn about one real-world application of a saltwater circuit — as a desalination plant tool to test for the removal of salt from ocean water.

Exploring Light: Absorb, Reflect, Transmit or Refract? Middle School Activity
In a hands-on way, students explore light's properties of absorption, reflection, transmission and refraction through various experimental stations within the classroom. To understand absorption, reflection and transmission, they shine flashlights on a number of provided objects. To understand refraction, students create indoor rainbows. An understanding of the fundamental properties of light is essential to designing an invisible laser security system, the ongoing objective in this unit.

Building a Barometer Middle School Activity
Students investigate the weather from a systems approach, learning how individual parts of a system work together to create a final product. They learn how a barometer works to measure the Earth's air pressure by building a model using simple materials. Students analyze the changes in barometer measurements over time and compare those to actual weather conditions. They learn how to use a barometer to understand air pressure and predict real-world weather changes.

Powering a Device Using Food Middle School Activity
While many students understand that fruits and vegetables can give our bodies energy, they may not know that these same fruits and vegetables can power small electrical devices! In this activity, students experiment with various fruits and vegetables to determine the amount of electrical energy each produces. Students use an engineering design process to determine an optimal circuit design configured using a selection of fruits and vegetables. After evaluating the effectiveness of the fruits and vegetables individually, they design an electrical circuit that produce sufficient energy to power a small electronic device.

Prosthetic Party: Build and Test Replacement Legs Middle School Activity
Student teams investigate biomedical engineering and the technology of prosthetics. Students create lower-leg prosthetic prototypes using various ordinary materials. Each team demonstrate its device's strength and consider its pros and cons, giving insight into the characteristics and materials biomedical engineers consider in designing artificial limbs.

Protect That Pill Middle School Activity
Students reinforce their knowledge of the different parts of the digestive system and explore the concept of simulation by developing a pill coating that can withstand the churning actions and acidic environment found in the stomach. Teams test the coating durability by using a clear soda to simulate stomach acid.

What Floats Your Boat? Middle School Lesson
Students use modeling clay, a material that is denser than water and thus ordinarily sinks in water, to discover the principle of buoyancy. They begin by designing and building boats out of clay that will float in water, and then refine their designs so that their boats will carry as great a load (metal washers) as possible. Building a clay boat to hold as much weight as possible is an engineering design problem. Next, they compare amount of water displaced by a lump of clay that sinks to the amount of water displaced by the same lump of clay when it is shaped so as to float. Determining the masses of the displaced water allows them to arrive at Archimedes' principle, whereby the mass of the displaced water equals the mass of the floating clay boat.

Edible Rovers Middle School Activity
Students act as Mars exploratory rover engineers. They evaluate rover equipment options and determine what parts fit in a provided NASA budget. With a given parts list, teams use these constraints to design for their rover. The students build and display their edible rover at a concluding design review.

Yogurt Cup Speakers Middle School Activity
Students are introduced to the role of electricity and magnetism as they build speakers. They also explore the properties of magnets, create electromagnets, and determine the directions of magnetic fields. They conduct a scientific experiment and show cause-effect relationships by monitoring changes in the speaker's movement as the amount or the direction of the current change.

Energy Choices Game Middle School Activity
Use this board game to introduce the concepts of energy use in our lives and the very real impact that personal choices can have on our energy consumption, energy bills and fuel supply. The game begins as students select cards that define their modes of transportation and home design. The players roll dice and move around the board, landing on "choice" or "situation" blocks and selecting cards that describe consumer choices and real-life events that impact their energy consumption and annual energy bills. As the players pass gasoline stations or energy bill gates, they must pay annual expenses as defined by their original cards, with amounts altered by the choices they've made along the way. Gasoline cards are collected to represent total consumption. Too many gas-guzzling vehicles can result in total depletion of their gasoline supply – at which point everyone must walk or ride the bus. At the end of the game, the players count their remaining dollars to determine the winner. Discussion questions probe the students to interpret what choices they made and which situations they encountered had the most impact on their energy consumption and energy bills. All game board, card and money files are available online free of charge.

Patterns and Fingerprints Middle School Activity
Students apply several methods developed to identify and interpret patterns to the identification of fingerprints. They look at their classmates' fingerprints, snowflakes, and "spectral fingerprints" of elements. They learn to identify each image as unique, yet part of a group containing recognizable similarities.
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