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preview of 'Measuring Muscle Biopotential Signals Using EMG Sensors During Exercise' Activity

Measuring Muscle Biopotential Signals Using EMG Sensors During Exercise High School Activity

Published on May 13, 2025

Students explore neuroscience concepts to understand muscle performance during exercise, focusing on motor units, muscle fibers, adenosine triphosphate (ATP), and fatigue. They create diagrams to compare large and small motor units and learn basic coding through a beating heart activity. Using the engineering design process, students design and build prototypes to record biopotential signals using EMG sensors during selected arm exercises. They test their prototypes, gather feedback, and refine their designs to improve signal recording and data accuracy. Finally, students analyze their data to identify signs of muscle fatigue and present real-world connections to fitness and health.

preview of 'For the Greater Good: Designing a Public Center That Strengthens the Community' Activity

For the Greater Good: Designing a Public Center That Strengthens the Community Middle School Activity

Published on May 6, 2025

Students tackle the challenge of designing a community center by asking, “What does my community need, and what role do I play in shaping it?” They explore their community’s strengths and challenges, comparing them to the United Nations’ 17 Sustainable Development Goals to identify key design elements. By analyzing both local and global communities, they discover features that contribute to meaningful and sustainable development. Using the engineering design process, students apply their insights to digitally create a community center in SketchUp that reflects their city’s needs while aligning with sustainability goals. They refine their ideas through two rounds of peer feedback and redesign, fostering collaboration and critical thinking.

preview of 'The Lost Explorer: Making Cyanotype Print Maps' Activity

The Lost Explorer: Making Cyanotype Print Maps Elementary School Activity

Published on May 1, 2025

This interdisciplinary activity combines art, science, literature, cultural competency, and the engineering design process to engage young students in creative exploration. After listening to a read-aloud of Hieroglyphs A–Z, by Peter Der Manuelian, students are challenged to design a unique set of hieroglyphs to help a lost explorer navigate the school in search of treasure and cultural artifacts. Using limited materials, students harness the power of the sun, paper, and natural objects to create cyanotype-style prints that serve as maps and clues. They collaborate to design, test, and revise their prints, sharing feedback and improving their work. Along the way, students gain foundational knowledge in hieroglyphics, cyanotype printing, and map-making, while also developing critical thinking, creativity, and teamwork skills using the engineering design process.

preview of 'Drop the Ball: Learning About Material Physics, Motion, and Quadratics Through Sport Design' Activity

Drop the Ball: Learning About Material Physics, Motion, and Quadratics Through Sport Design High School Activity

Published on April 28, 2025

Student groups take on the role of sports engineers as they invent a brand-new sport that features a ball and a bounce. First, they use the engineering design process to design the game, including custom rules, scoring methods, and equipment. Then, based on their game plan, they select a play surface and ball type from available classroom materials. Next, students conduct a "bounce test" to experiment with different combinations of balls and surfaces. Through this process, they explore the physical properties of materials and how they affect motion. To deepen their understanding, students apply mathematics to model and analyze motion, using quadratic equations to represent bounce behavior and interpret their results.

preview of 'How Sweet Are You? Engineering Smarter Solutions for Diabetes with Data-Driven AI' Activity

How Sweet Are You? Engineering Smarter Solutions for Diabetes with Data-Driven AI Elementary School Activity

Published on April 24, 2025

Students collect data from a sugar-level simulation by categorizing different food and drink solutions and measuring their impact on glucose levels. They then use this data to train a machine learning model using the "Machine Learning for Kids" platform. By inputting and organizing their data, students train the model to predict blood sugar responses and classify meals as either healthy or unhealthy. They test their model’s accuracy with new inputs and make adjustments to improve its performance. Through this hands-on process, students gain an understanding of how machine learning works, the importance of high-quality data, and how these technologies can support real-world health applications, such as managing diabetes.

preview of 'Investigations With Nitinol: The Metal With Shape Memory!' Activity

Investigations With Nitinol: The Metal With Shape Memory! High School Activity

Published on April 23, 2025

Students investigate nitinol (nickel-titanium alloy), a shape memory alloy known for its ability to return to a pre-set shape when heated and its super elastic properties. Through hands-on exploration, they examine how phase transformations between martensite and austenite influence nitinol’s behavior and discuss its applications in fields such as biomedicine, robotics, and aerospace. By connecting microscopic atomic structures to macroscopic material properties, students develop a deeper understanding of how engineers design advanced materials to solve real-world problems.

preview of 'The Dragging Dilemma: Overcoming Friction to Move Rocks' Activity

The Dragging Dilemma: Overcoming Friction to Move Rocks Middle School Activity

Published on April 15, 2025

Students explore the concept of dragging friction and participate in an activity to understand the cultural significance of the minga tradition. They then apply this knowledge to design a method for transporting materials up a hill. Their solution must reduce friction without altering the inclined plane, incorporate principles of the minga tradition, and utilize discarded materials commonly found in the area.

preview of 'Brain Power: Exploring Reaction Time and Building Your Own Helmet' Activity

Brain Power: Exploring Reaction Time and Building Your Own Helmet Elementary School Activity

Published on March 25, 2025

Students explore how animals and humans process sensory information and respond by conducting a reaction time experiment of dropping a ruler to see how quickly they can catch it. They then build a model using various materials to represent how their brain and body work during the experiment. Additionally, students learn the importance of brain protection by using the engineering design process to design and construct their own bicycle helmet using materials such as cardboard, egg cartons, and bubble wrap.

preview of 'Translating Human EMG Signal Readings to Robot Movements' Activity

Translating Human EMG Signal Readings to Robot Movements High School Activity

Published on March 13, 2025

With a design-thinking approach, students incorporate neuroscience into their robotics learning experiences in this activity. They perform an experiment to design a basic human-robot interface through which electromyography (EMG) signal readings from the muscle movements in their arm are translated to simple movements in their robots. Students brainstorm factors they believe will vary between arm movements, and use these factors to develop a data processing program for the EMG data collected. In doing so, students form an understanding of the considerations that are involved in designing, building, and evaluating a human-machine interface.

preview of 'Connecting the Circuits of Fear: Understanding Neural Pathways and Conditioning' Activity

Connecting the Circuits of Fear: Understanding Neural Pathways and Conditioning High School Activity

Published on February 21, 2025

Students dive deeper into fear conditioning by exploring the neural pathways involved in tone and shock responses. They review the basics of synapses and neural pathways before using a virtual lab simulation to connect tone and shock pathways in the amygdala, aiming to create a circuit that results in fear conditioning. Throughout the process, students experiment with different firing rates and configurations, troubleshooting through trial and error to find the correct values that activate the neurons. The task culminates in a more advanced exploration of calcium ion plasticity, enhancing students' understanding of how fear conditioning works at multiple levels in the brain.

preview of 'Wired to Think: Exploring the Brain as an Electrical Circuit' Activity

Wired to Think: Exploring the Brain as an Electrical Circuit High School Activity

Published on February 21, 2025

The brain is a complex computer with its own hardware and ‘software.’ Students are introduced to the brain’s function as an electrical circuit by exploring the similarities between neurons and electrical circuits. Students first learn about neurons, their structure, and how they transmit signals using electrical impulses, much like wires in a circuit. Through interactive activities, they build and analyze simple electrical circuits, drawing parallels to neural pathways in the brain. By understanding how the brain processes information and learns fear, students connect neuroscience concepts to real-world applications such as neuroplasticity, brain-machine interfaces, and biomedical engineering.

preview of 'Learning Fear: Exploring Pavlovian Conditioning and Neural Pathways' Activity

Learning Fear: Exploring Pavlovian Conditioning and Neural Pathways High School Activity

Published on February 21, 2025

Students build on their understanding of how the brain uses circuits to respond to external stimuli, learning about Pavlovian conditioning through the lens of neural circuits. By exploring Pavlov’s dog experiment, students connect their knowledge of neurons and neural pathways to understand how animals, including humans, learn through association. The lesson emphasizes the concept of learning and synaptic plasticity, which are key to understanding how neural circuits control behavior. Students engage in hands-on activities, such as drawing circuits, discussing the Pavlov experiment, and using tools such as Google Colab to explore fear learning and the role of the amygdala. With the help of videos and group discussions, they examine the neural pathways involved in both reward and fear conditioning.

preview of 'Exploring Our Brain’s Learning Process' CurricularUnit

Exploring Our Brain’s Learning Process High School CurricularUnit

Published on February 21, 2025

Humans (and all animals) have the fascinating ability to learn and adapt their bodily movements and thoughts as they navigate their lives in a complex world. This three-activity unit introduces how engineers and scientists study the ability of our brain to learn in general, using the classic paradigm of Pavlovian learning where a dog can be subconsciously taught to associate a bell tone with a food reward after an initial training period. Or a rodent can be taught to learn to fear a tone after a training period where the tone is paired with a foot-shock.

preview of 'Safe Drinking Water' Activity

Safe Drinking Water Middle School Activity

Published on February 18, 2025

Students engage in hands-on activities that provide an opportunity to learn about biological and environmental engineering. Students learn about perfluoroalkyl and polyfluoroalkyl substances (PFAS), and how to remove them from drinking water. Students are given water from a local water source and must create a filtration system. The students will then take the filtered water and attempt to purify that water.

preview of 'Arduino Air Quality Monitor' Activity

Arduino Air Quality Monitor High School Activity

Published on February 14, 2025

Students use the engineering design process to engage in a hands-on investigation of how atmospheric conditions impact learning while connecting their findings to real-world sustainability goals. By constructing and using an Arduino air quality monitor, students collect and analyze data on factors such as temperature, humidity, carbon dioxide levels, and air particulates. Through this process, they explore how these environmental properties influence cognitive function, concentration, and overall well-being. Students then interpret their data, draw evidence-based conclusions, and relate their findings to the United Nations Sustainable Development Goals (SDGs), particularly those related to health, education, and sustainable cities. Finally, they apply their knowledge by proposing actionable improvements to optimize classroom air quality, fostering healthier, more effective learning environments.

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