SummaryIn this lesson, students investigate error. As shown in earlier activities from navigation lessons 1 through 3, without an understanding of how errors can affect your position, you cannot navigate well. Introducing accuracy and precision will develop these concepts further. Also, students learn how computers can help in navigation. Often, the calculations needed to navigate accurately are time consuming and complex. By using the power of computers to do calculations and repetitive tasks, one can quickly see how changing parameters likes angles and distances and introducing errors will affect their overall result.
Engineers must be aware that the theoretical equations they use to describe the physical world are approximations. Some equations are accurate approximations, and others are rough. An engineer must have the experience and skill to determine how much error is acceptable for a particular design. Engineers use many techniques, many of which involve computers, to help process the many calculations required to make good estimations.
- Understand value computers have on society and describe the advantages as well as disadvantages of using a computer
- Describe the difference between accuracy and precision.
- Understand that mathematical concepts are required when navigating.
More Curriculum Like This
Students learn how a sextant is a reliable tool still used by today's navigators and how computers can help assure accuracy when measuring angles. Students also experience how computers can be used to understand equations even when they do not know how to do the math.
In this lesson, students investigate the fundamental concepts of GPS technology — trilateration and using the speed of light to calculate distances.
Students learn about projections and coordinates in the geographic sciences that help us to better understand the nature of the Earth and how to describe location.
Students learn about catapults, including the science and math concepts behind them, as they prepare for the associated activity in which they design, build and test their own catapults. They learn about force, accuracy, precision and angles.
Each TeachEngineering lesson or activity is correlated to one or more K-12 science,
technology, engineering or math (STEM) educational standards.
All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN),
a project of D2L (www.achievementstandards.org).
In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics;
within type by subtype, then by grade, etc.
Each TeachEngineering lesson or activity is correlated to one or more K-12 science, technology, engineering or math (STEM) educational standards.
All 100,000+ K-12 STEM standards covered in TeachEngineering are collected, maintained and packaged by the Achievement Standards Network (ASN), a project of D2L (www.achievementstandards.org).
In the ASN, standards are hierarchically structured: first by source; e.g., by state; within source by type; e.g., science or mathematics; within type by subtype, then by grade, etc.
- Fluently divide multi-digit numbers using the standard algorithm. (Grade 6) Details... View more aligned curriculum... Do you agree with this alignment? Thanks for your feedback!
- Fluently add, subtract, multiply, and divide multi-digit decimals using the standard algorithm for each operation. (Grade 6) Details... View more aligned curriculum... Do you agree with this alignment? Thanks for your feedback!
- Use units as a way to understand problems and to guide the solution of multi-step problems; choose and interpret units consistently in formulas; choose and interpret the scale and the origin in graphs and data displays. (Grades 9 - 12) Details... View more aligned curriculum... Do you agree with this alignment? Thanks for your feedback!
- Knowledge gained from other fields of study has a direct effect on the development of technological products and systems. (Grades 6 - 8) Details... View more aligned curriculum... Do you agree with this alignment? Thanks for your feedback!
- Many inventions and innovations have evolved using slow and methodical processes of tests and refinements. (Grades 6 - 8) Details... View more aligned curriculum... Do you agree with this alignment? Thanks for your feedback!
Often, how well we "do" an activity is very important. For example, if you are playing baseball and your teammate is not good at throwing you the ball, you might have to run more to get the ball. In fact, in an actual game, your team might lose a couple of runs because of your teammate's lack of skill. The difference between where your teammate is supposed to throw the ball (to your glove) vs. where they actually throw the ball (somewhere in left field) is called the error. When is error too much? (Answer: each situation is different; it depends on the result of the error.) If your teammate successfully throws the ball at you, but it's short, is that error okay? When is the error large enough to be a problem? (Possible answer: when the throw is off so much that you cannot reach the ball to make an effective play.)
Precision and accuracy play an important role when navigating. Even when you think you know where you are going and are not actively using math, you are probably using simple geometric concepts in your head. Mathematical concepts are inherent in navigation, but writing down equations or using a computer to do math is not usually necessary in our everyday lives. In some cases, though, we need to find places that are very far away, we need to find a spot as quickly as possible, or we need to be exact about a location. Doing the math in our heads or on paper can take a long time. Computers can help do that necessary math.
Lesson Background and Concepts for Teachers
Major improvements to navigation initially involved creative mathematical thinking and engineering. Before computers existed, engineering was the prime tool to make navigation easier. The sextant, a device used to determine latitude and longitude, used angled mirrors, graduated scales, and sturdy materials to make astronomical measurements much more accurate than previous methods. The sextant is a convenient, reliable, and accurate tool still used today. Even the sextant can use the assistance of computers when they are available.
Currently, we take computers and calculators for granted. We use them to help us with our homework, play games and even talk to friends. It was only 25 years ago that buying a calculator cost over $500, and desktop computers, like the ones in your classroom, school lab, or home, did not even exist.
Before computers, the math needed to perform accurate navigation had to be done either by hand or by looking up information in tables, a very tedious task and prone to errors. Today, luckily, we have computers and calculators to help us with math. Computers are very fast at figuring out calculations and repeating tasks, but we still need to understand how the math works so that we can efficiently use the computer. Electrical engineers and computer scientists write the programs that help us in our daily use of computers. Although computers help you complete difficult tasks easier, you still need know how things work so that you can tell the computer what to do and verify that your results make sense.
Accuracy and Precision in Measurement
There are two basic concepts to any collection of measurements, accuracy and precision. Accuracy is how close the measured data is to the actual value. For example, if you know that you have a mass standard that is 50.00 grams, and you measure it to be 49.98 grams, then your measurement is very accurate. On the other hand, if you measure it to be 43.24 grams, your measurement is not very accurate.
Precision is how close your measurements are relative to each other, not the actual value. For example, let say you measured that same mass standard and came up with the values:
43.24, 43.30, 43.20, 43.25, 43.32
You could say that your measurement was very precise because all the values are very close to each other. On the other hand, if your measurements were:
50.03, 43.40, 53.01, 47.54, 30.23
Your measurements would not be very precise because they are all far apart relative to each other.
A dartboard is a common example of showing the difference between accuracy and precision (please see Figure 1). Assume that someone throws four darts at a dartboard. If they are far apart and unevenly spaced, they have neither precision nor accuracy (#1). The closer the darts are to the center, the better accuracy they have. The closer the grouping of darts is to one another, the better precision they have (#2). If the darts are evenly spread around the center, the dart thrower has low precision but high accuracy — they are not close to each other but all of the darts are equally far from the center (#3). And finally, if all of the darts are closely grouped in the center of the dartboard, the thrower has both high accuracy and precision (#4) because the darts are either on or very close to the target.
Accuracy of measurement in navigation depends very much on the situation. If a sailor's target is an island 200 km wide, sailing off center by 10 or 20 km is not a major problem. But, if the island were only 1 km wide, it would be missed if off just the smallest bit. Many of the measurements made while navigating involve angles, and a small error in the angle can translate to a much larger error in position when traveling long distances.
In the 1880s, it was estimated that the next American census in 1890 would need to tally data from more than 62 million Americans. This was not only expensive, but the existing system of tallying marks in small squares on rolls of paper and then adding the marks by hand was extremely time consuming. Workers realized that continuing to take the census with this method would be impossible and that, somehow, the system would have to be automated.
An American inventor, Herman Hollerith, developed the solution to this problem. Cards punched by a tram conductor's ticket punch were fed into a mechanism that could read the presence of holes in each card by using spring-mounted nails that passed through the holes to make electrical connections. The electrical connection would then move a clock-like counter that accumulated the results.
In addition to solving the census problem, Hollerith's machines were useful for a wide variety of statistical applications. Subsequently, these same techniques were significant in the development of the computer. In February 1924, Hollerith's company changed its name and continued to grow; in fact that compnay is still around today. It is very unlikely you have not heard of it: International Business Machines. Does it ring a bell? Perhaps you know it by its initials: IBM.
Old and New Techniques
The earliest explorers did not have computers or satellites to help them know their exact location. The most accurate tool developed was the sextant. Although sextants are still used today, even they have benefited from the development of computers.
The sextant is a complex device, but luckily it is very easy to use. Basically, a sextant measures the angle between two objects, with at least one of those objects being celestial. (Remember, never look directly at the sun, as permanent damage can occur to the eye! Shields and filters on sextants protect against eye injuries.) The user looks through the sextant's eyepiece directly at the first object (usually the horizon). There is actually a mirror in the line of sight, but because it is only partially silver, the user can see beyond it (to the horizon). The other mirror is connected to a movable arm and directs light from the second object (usually the sun or moon) and reflects it into the half-silvered mirror. The movable arm is adjusted until you can see both the first object (the horizon) and the second object (the sun or moon), overlaid on top of each other. Finally, you read the measurement of the angle, which is located on the movable arm.
The most common use of a sextant is measuring the angle between the horizon and the sun. By knowing this angle and your local time, your latitude can be determined. If you also know the Greenwich Mean Time (GMT), your longitude can also be determined.
Accuracy: A measure of how close the data comes to the correct answer.
Altitude : The angle between two points. For example, the angle between the horizon (on the ground) and the sun.
Computer: A programmable device that processes information.
Equation: A statement usually written as symbols, which are separated into left and right sides and joined by an equal sign.
Geometry: The mathematical relationships of points, lines, angles, surfaces and solids.
Precision: A measure of how close the data points are relative to each other. In other words, how well grouped your data set is.
Sextant: A navigational instrument containing a graduated 60-degree arc, used for measuring the altitudes of celestial bodies to determine latitude and longitude.
Trigonometry: The mathematical relationships between the sides and the angles of triangles.
- Close Enough? - The concept of accuracy in measurement is introduced; students will learn about the difference between accuracy and precision. Using a computer, they will see how much accuracy is needed for various activities. If going to the moon, one needs to have a very accurate flight path or the moon might be missed completely!
- Computer Accuracy - Using an MS Excel® spreadsheet, students will see how small errors can drastically affect their results, which is a real issue for navigators. Students will learn how a small angle error in their course will change their final landing point.
- Sextant Solutions - Students use an MS Excel® spreadsheet to facilitate complicated corrections for a sextant measurement. They will see how computers can help us work more effectively with complex calculations as they compute detailed corrections for a sextant measurement.
Computers are taken for granted today. They are smaller and pack more power every year. Understanding how computers fit into the world is important even if you do not want to know how they work. Recognizing how concepts of navigation are facilitated by computers is a step in the right direction. It is also important to recognize the importance of learning and understanding the mathematical concepts that precede the computing. Only when understanding how right triangles can be used, when curved lines can be considered flat, and when to keep a curved line to increase accuracy can you use a computer to its fullest advantage.
Discussion Questions: Solicit, integrate and summarize student responses.
- Computers are everywhere, but do we really need computers? Do you need a computer to tie your shoe? Can a computer help you brush your teeth? Are computers required for navigation? What do you think?
Voting: Ask a true/false question and have students vote by holding thumbs up for true and thumbs down for false. Count the votes, and write the totals on the board. Give the right answer.
- True or False: With enough time and supplies, you could navigate anywhere in the world without the help of a computer. (Answer: True, but you would have to have A LOT of time.)
Lesson Summary Assessment
Voting: Ask a true/false question and have students vote by holding thumbs up for true and thumbs down for false. Count the votes, and write the totals on the board. Discuss the answer.
- Computers are not absolutely necessary for navigation, but after this lesson, who thinks they are a good idea? Why? Why not?
Bingo: Provide each student with a sheet of paper containing a list of the lesson vocabulary terms. Have each student walk around the room and find a student who can define one vocabulary term. Students must find a different student for each term. When a student has all terms completed s/he shouts "Bingo!" Continue until two or three students have bingo. Ask the students who shouted "Bingo!" to give definitions of the vocabulary terms.
Lesson Extension Activities
A sextant can measure many objects; below are instructions for determining latitude. Using a sextant, follow the steps below to determine your latitude (and longitude):
- Do at exactly noon, when the sun is at the highest point during the day.
- Look through the sextant's eyepiece.
- Adjust the angle of the sextant until you see the horizon.
- Now adjust the movable arm until you see the sun. Because you should never look at the sun directly, the sextant has a number of filters that will block out most of the sun's light, but will let enough through to still see it. Make sure to always use the filters so that you do not hurt your eyes.
- Adjust the arm until the sun rests just on the horizon.
- Now measure the altitude of the sun by reading the angle on the movable arm.
- Write down the exact local time.
- Determining Longitude Option: Write down the exact GMT (Greenwich Mean Time).
The above steps give you all the information you need to find your latitude and longitude. Knowing that the measurement was taken when the sun was at its highest point in time, you know that it was noon. This, and the angle of the sun off of the horizon, can tell you your latitude. If you also did Step 8, you could determine your longitude. Knowing the GMT time and the time where you are tells you the difference in time between your location and Greenwich, England (zero degrees longitude). You can relate this time difference to the distance and find your longitude. To actually compute your latitude and longitude, you need to do a number of long calculations — another way that computers can help.
For students with web access, the following PBS site has a great shockwave-based interactive story that lets you try simplified sextant readings and learn about the amazing survival of Shackleton and his crew: http://www.pbs.org/wgbh/nova/shackleton/navigate/escape.html
Have students research the story of Apollo 13 and perform the calculations — without computers! — that the astronauts had to do in flight to save their lives.
Patrick Gass Journey Page 24. October 15, 2003. The National Park Service. October 16, 2003. http://www.nps.gov/jeff/LewisClark2/Education/ForTeachers/PatrickGassJourney/GassLtrPg21.htm
Berson, David. Sailing Magazine. 1997. SailNet. October 16, 2003. http://www.sailnet.com/forums/cmps_index.php
Mock, Kristie. Lesson Plan. September 18, 1999. 1999 Out West. October 16, 2003.
Leveson, David J. Treasure Hunt Home Page. 2000. Brooklyn College. October 16, 2003. http://academic.brooklyn.cuny.edu/geology/leveson/core/linksa/treasurehunt.html
Cardoza, Rod. Home.earthlink.net/~nbrass1/cardart.htm. 2003 Nautical Brass Magazine Online. October 16, 2003. http://home.earthlink.net/~nbrass1/cardart.htm
Other Related Information
- For 6th grade, have students complete the associated activities "Close Enough" and "Computer Accuracy."
- For 7th and 8th grade, have students complete the associated activities "Close Enough" and "Sextant Solutions."
ContributorsJeff White; Matt Lippis; Penny Axelrad; Malinda Schaefer Zarske; Janet Yowell
Copyright© 2004 by Regents of the University of Colorado.
Supporting ProgramIntegrated Teaching and Learning Program, College of Engineering, University of Colorado Boulder
The contents of this digital library curriculum were developed under a grant from the Satellite Division of the Institute of Navigation (www.ion.org) and National Science Foundation GK-12 grant no. 0338326. However, these contents do not necessarily represent the policies of the NSF and you should not assume endorsement by the federal government.
Last modified: August 16, 2017