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Engineering Design Process

The engineering design process emphasizes open-ended problem solving and encourages students to learn from failure. This process nurtures students’ abilities to create innovative solutions to challenges in any subject!

The engineering design process is a series of steps that guides engineering teams as we solve problems. The design process is iterative, meaning that we repeat the steps as many times as needed, making improvements along the way as we learn from failure and uncover new design possibilities to arrive at great solutions.

Overarching themes of the engineering design process are teamwork and design. Strengthen your students’ understanding of open-ended design as you encourage them to work together to brainstorm new ideas, apply science and math concepts, test prototypes and analyze data—and aim for creativity and practicality in their solutions. Project-based learning engages learners of all ages—and fosters STEM literacy.

Browse all K-12 engineering design process curriculum

Engineers ask critical questions about what they want to create, whether it be a skyscraper, amusement park ride, bicycle or smartphone. These questions include: What is the problem to solve? What do we want to design? Who is it for? What do we want to accomplish? What are the project requirements? What are the limitations? What is our goal?

This includes talking to people from many different backgrounds and specialties to assist with researching what products or solutions already exist, or what technologies might be adaptable to your needs.

You work with a team to brainstorm ideas and develop as many solutions as possible. This is the time to encourage wild ideas and defer judgment! Build on the ideas of others! Stay focused on topic, and have one conversation at a time! Remember: good design is all about teamwork! Help students understand the brainstorming guidelines by using the TE handout and two sizes of classroom posters.

For many teams this is the hardest step! Revisit the needs, constraints and research from the earlier steps, compare your best ideas, select one solution and make a plan to move forward with it.

Building a prototype makes your ideas real! These early versions of the design solution help your team verify whether the design meets the original challenge objectives. Push yourself for creativity, imagination and excellence in design.

Does it work? Does it solve the need? Communicate the results and get feedback. Analyze and talk about what works, what doesn't and what could be improved.

Discuss how you could improve your solution. Make revisions. Draw new designs. Iterate your design to make your product the best it can be.
And now, REPEAT!

Check out our high school engineering design unit

Engineering Design Process Ask Research Imagine Plan Create Test Improve

Engineering-Design Aligned Curricula

The TeachEngineering hands-on activities featured here, by grade band, exemplify the engineering design process.


Grades K-2

  • Engineering an Animal’s Survival
    Engineering an Animal’s Survival

    preview of 'Engineering an Animal’s Survival ' Activity

    Students perform research and design prosthetic prototypes for an animal to use for its survival. They research a set of pre-chosen animals and their habitats. They then create habitats for their animals to live and model 3D prosthetics for the animals to use with modeling clay.

  • Designing Musical Art to Help See Sound
    Designing Musical Art to Help See Sound

    preview of 'Designing Musical Art to Help See Sound' Activity

    Students explore how sound is created. After researching with classmates, students are then challenged to create a prototype guitar. Using paint on the strings of their guitar, students create vibrations by plucking on the strings.

  • Bacteria! It’s Everywhere!
    Bacteria! It’s Everywhere!

    preview of 'Bacteria! It’s Everywhere! ' Activity

    Students investigate what causes them to become sick during the school year. They use the engineering design process to test the classroom lab spaces for bacteria. After their tests, they develop ideas to control the spread of germs within the classroom.

  • Stop Freewheeling Using Friction!
    Stop Freewheeling Using Friction!

    preview of 'Stop Freewheeling Using Friction! ' Maker Challenge

    In this maker challenge, students use the engineering design process to design a covering for a portable wheelchair ramp for their school. The design must be easy to use, and allows people to move up the ramp easily and go down slowly.

  • Invent a Backscratcher from Everyday Materials
    Invent a Backscratcher from Everyday Materials

    preview of 'Invent a Backscratcher from Everyday Materials' Activity

    Given scrap cardboard, paper towel tubes, scissors, and glue, how could a student invent their own backscratcher? Engage in the process of how real engineers design products to meet a desired function.

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Grades 3-5

  • Exploring Variables While Testing & Improving Mint-Mobiles (for Elementary School)
    Exploring Variables While Testing & Improving Mint-Mobiles (for Elementary School)

    preview of 'Exploring Variables While Testing & Improving Mint-Mobiles (for Elementary School)' Activity

    Build a model race car out of lifesaver candies, popsicle sticks, straws, and other fun materials! Have students learn about independent, dependent, and control variables, and find out who can make the fastest car given their new knowledge.

  • Design and Fly a Kite
    Design and Fly a Kite

    preview of 'Design and Fly a Kite' Activity

    Students learn how to use wind energy to combat gravity and create lift by creating their own tetrahedral kites capable of flying. They explore different tetrahedron kite designs, learning that the geometry of the tetrahedron shape lends itself well to kites and wings because of its advantageous str...

  • Design Your Own Snazzy Sneakers
    Design Your Own Snazzy Sneakers

    preview of 'Design Your Own Snazzy Sneakers' Maker Challenge

    For this maker challenge, students decide on specific design requirements (such as good traction or deep cushioning), sketch their plans, and then use a variety of materials to build prototype shoes that meet the design criteria.

  • Cutting Through Soil
    Cutting Through Soil

    preview of 'Cutting Through Soil' Activity

    Students pretend they are agricultural engineers during the colonial period and design a miniature plow that cuts through a "field" of soil. They are introduced to the engineering design process and learn of several famous historical figures who contributed to plow design.

  • The Strongest Strongholds
    The Strongest Strongholds

    preview of 'The Strongest Strongholds' Activity

    Students work together in small groups, while competing with other teams, to explore the engineering design process through a tower building challenge. They are given a set of design constraints and then conduct online research to learn basic tower-building concepts. During a two-day process and usi...

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Grades 6-8

  • Oil: Clean It Up!
    Oil: Clean It Up!

    preview of 'Oil: Clean It Up! ' Maker Challenge

    Student groups create and test oil spill cleanup kits that are inexpensive and accessible for homeowners or for big companies to give to individual workers—to aid in home, community or environmental oil spill cleanup process.

  • Engineering in Reverse!
    Engineering in Reverse!

    preview of 'Engineering in Reverse!' Activity

    Students learn about the process of reverse engineering and how this technique is used to improve upon technology. Students analyze push-toys and draw diagrams of the predicted mechanisms inside the toys. Then, they disassemble the toys and draw the actual inner mechanisms.

  • Three-Tower Types Challenge: Tower Investigation and the Egg
    Three-Tower Types Challenge: Tower Investigation and the Egg

    preview of 'Three-Tower Types Challenge: Tower Investigation and the Egg' Activity

    In this activity, student groups design and build three types of towers (guyed or cable-supported, free-standing or self-standing, and monopole), engineering them to meet the requirements that they hold an egg one foot high for 15 seconds.

  • Solar Sails: The Future of Space Travel
    Solar Sails: The Future of Space Travel

    preview of 'Solar Sails: The Future of Space Travel' Activity

    Working as if they were engineers, students design and construct model solar sails made of aluminum foil to move cardboard tube satellites through “space” on a string. Working in teams, they follow the engineering design thinking steps—ask, research, imagine, plan, create, test, improve—to design an...

  • Water Bottle Rockets
    Water Bottle Rockets

    preview of 'Water Bottle Rockets' Activity

    Students are challenged to design and build rockets from two-liter plastic soda bottles that travel as far and straight as possible or stay aloft as long as possible. Guided by the steps of the engineering design process, students first watch a video that shows rocket launch failures and then partic...

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Grades 9-12

  • Bio-Engineering: Making and Testing Model Proteins
    Bio-Engineering: Making and Testing Model Proteins

    preview of 'Bio-Engineering: Making and Testing Model Proteins ' Activity

    Students learn about human proteins, how their shapes are related to their functions and how DNA protein mutations result in diseases. Then, in a hypothetical engineering scenario, they use common classroom supplies to design and build their own structural, transport and defense protein models to he...

  • Scrub the Scum, Save the Shine: Engineering Motor-Driven Brushes
    Scrub the Scum, Save the Shine: Engineering Motor-Driven Brushes

    preview of 'Scrub the Scum, Save the Shine: Engineering Motor-Driven Brushes' Activity

    Students are challenged to design a motor-driven brushing tool that can successfully remove “scum” from a smooth surface while maintaining surface integrity (shine). Students are introduced to the concepts of surface tension, cohesion, adhesion, and friction as they investigate the effects of surfac...

  • Pump It! Design-Build-Test Helpful Village Water Pumps
    Pump It! Design-Build-Test Helpful Village Water Pumps

    preview of 'Pump It! Design-Build-Test Helpful Village Water Pumps' Activity

    In this hands-on activity, student groups design, build, test and improve devices to pump water as if they were engineers helping a rural village meet their drinking water supply. Students keep track of their materials costs, and calculate power and cost efficiencies of the prototype pumps.

  • Designing Prototypes to Save Coral Reefs
    Designing Prototypes to Save Coral Reefs

    preview of 'Designing Prototypes to Save Coral Reefs' Activity

    Students are presented with the phenomenon of human activities killing coral reefs. They work in groups of 2-5 to create a prototype to help reduce the impact of coral loss from an assigned perspective (e.g., coral bleaching, tourism, pollution, overfishing/dredging). They should already have basic ...

  • Balloons
    Balloons

    preview of 'Balloons' Activity

    Students follow the steps of the engineering design process as they design and construct balloons for aerial surveillance. Applying their newfound knowledge, the young engineers build and test balloons that fly carrying small flip cameras that capture aerial images of their school.

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Free K-12 standards-aligned STEM curriculum for educators everywhere.
Find more at TeachEngineering.org